#include "Contents/EffectActor.h" // OFFSET: 0x00CA82E0 EffectActorState::EffectActorState() : unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) { } // OFFSET: 0x00CA8C40 EffectActorState::~EffectActorState() { this->Attachments().DetachAll(); } EffectAttachments EffectActorState::Attachments() { return {this->effects, this->first, this->second}; } // OFFSET: 0x00CA82E0 EffectActor::EffectActor(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names) { // Original full-object byte +0x130, inside the render-base tail. this->render.unknown_0130[0] = 0; }