#include "Render/DeviceOwnerDX9.h" #include "Render/RendererDX9.h" // OFFSET: 0x00567E80 // FUNCTION: fn_02232 bool CRendererDX9::LockBackBuffer() { const DeviceOwnerDX9& owner = *this->device; D3DLOCKED_RECT locked; if (FAILED(owner.backBuffer->LockRect(&locked, nullptr, 0))) { return false; } this->backBuffer.pixels = locked.pBits; this->backBuffer.pitch = locked.Pitch; switch (owner.backBufferDescription.Format) { case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: this->backBuffer.bitsPerPixel = 32; break; case D3DFMT_R5G6B5: case D3DFMT_X1R5G5B5: case D3DFMT_A1R5G5B5: case D3DFMT_A4R4G4B4: this->backBuffer.bitsPerPixel = 16; break; default: this->backBuffer.bitsPerPixel = 0; break; } return true; } // OFFSET: 0x00568ED0 // FUNCTION: fn_02243 HRESULT CRendererDX9::UnlockBackBuffer() { return this->device->backBuffer->UnlockRect(); }