#include "Render/RendererDX7Operations.h" #include "Render/TextureStageModes.h" // OFFSET: 0x0055ED50 // FUNCTION: fn_02116 void RendererDX7Operations::SetTextureMode(int mode) { for (const auto& write : TextureStageModeWrites(mode)) { this->device->SetTextureStageState(write.stage, static_cast(write.state), write.value); } }