#include "Client/TextInputBuffer.h" #include "UI/InputFocus.h" #include "UI/UIEditCtrl.h" // OFFSET: 0x0084F250 UIEditCtrl2::UIEditCtrl2(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl(windows, edit) { } // OFFSET: 0x00852700 // FUNCTION: fn_10714 UIEditCtrl2::~UIEditCtrl2() = default; // OFFSET: 0x00863BF0 // FUNCTION: fn_10911 int UIEditCtrl2::SendMsg( UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d ) { if (message != 0) { this->UIEditCtrl::SendMsg(sender, message, a, b, c, d); } else { this->m_edit->focus.Advance(); this->UIWindow::SendMsg(sender, message, a, b, c, d); } return 0; } // OFFSET: 0x0084F7B0 UIEditCtrl4::UIEditCtrl4(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl(windows, edit), placeholderColor(0xFFFFFFFFu), placeholderEnabled(0) { } // OFFSET: 0x00852870 UIEditCtrl4::~UIEditCtrl4() = default; // OFFSET: 0x0085AA40 // FUNCTION: fn_10782 void UIEditCtrl4::Slot23() { this->text.clear(); this->m_edit->input.CancelComposition(); this->m_edit->input.CancelComposition(); this->m_edit->input.Insert(this->text.c_str()); this->m_edit->password = this->mask != 0; this->SelectAll(); } // OFFSET: 0x008563D0 // FUNCTION: fn_10754 void UIEditCtrl4::PaintText() { this->PaintTextWithPolicy(true, &this->placeholder, this->placeholderColor, this->placeholderEnabled == 1); } // OFFSET: 0x0084F7B0 UIEditCtrl5::UIEditCtrl5(UIWindowContext& windows, UIEditContext& edit) : UIEditCtrl4(windows, edit) { } // OFFSET: 0x008528F0 // FUNCTION: fn_10717 UIEditCtrl5::~UIEditCtrl5() = default; // OFFSET: 0x00864140 // FUNCTION: fn_10913 int UIEditCtrl5::SendMsg( UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d ) { if (message != 0) { this->UIEditCtrl::SendMsg(sender, message, a, b, c, d); } else { this->m_edit->focus.Advance(); this->UIWindow::SendMsg(sender, message, a, b, c, d); } return 0; }