#include "UI/UIPreviewEquipWnd.h" #include "Contents/Actors/CharacterRender.h" #include "Contents/UserData/NormalItemSlots.h" // OFFSET: 0x007F2F90 // FUNCTION: fn_09879 UIPreviewEquipWnd::UIPreviewEquipWnd(UIWindowContext& windows, UIFrameContext& frames) : UIFrameWnd(windows, frames, 1), saved(nullptr), m_render(nullptr), m_leftButton(nullptr), m_rightButton(nullptr), unknown_00C4(0) { } // OFFSET: 0x007F3090 // FUNCTION: fn_09880 UIPreviewEquipWnd::~UIPreviewEquipWnd() { delete this->m_render; } // OFFSET: 0x007F4830 // FUNCTION: fn_09888 void UIPreviewEquipWnd::Slot11() { if (this->saved) { this->saved->x = this->geometry.x; this->saved->y = this->geometry.y; } } // OFFSET: 0x007F3DB0 // FUNCTION: fn_09884 void UIPreviewEquipWnd::Slot19() { this->Invalidate(); }