#include "Contents/Effects/TalismanMarkEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Math/Vector3d.h" // OFFSET: 0x0072E210 // FUNCTION: fn_07504 bool CTalismanMarkEffect::Slot06() { if (this->ActorExists() == true && !this->particles.empty()) { return true; } return false; } // OFFSET: 0x0072E3F0 // OFFSET: 0x0072E5F0