#include "UI/Items/UIIllustWnd.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeMgr.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Buttons/UIButton.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x0096CBD0 // FUNCTION: fn_13181 void UIIllustWnd::Slot15(int, int) {} // OFFSET: 0x0096CBE0 // FUNCTION: fn_13182 void UIMultiIllustWnd::Slot15(int, int) {} // OFFSET: 0x0096CBF0 // FUNCTION: fn_13183 void UIIllustWnd::Slot18() { if (this->m_bitmapName.size() != 0) { CRes* bitmap = ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())); ResourceMgr::Instance().Remove(bitmap); } } // OFFSET: 0x0096CC40 // FUNCTION: fn_13184 void UIMultiIllustWnd::Slot18() { if (this->m_bitmapName.size() != 0) { CRes* bitmap = ResourceMgr::Instance().Load(Resolve(this->m_bitmapName.c_str())); ResourceMgr::Instance().Remove(bitmap); } } // OFFSET: 0x0096CC90 // OFFSET: 0x0096CD00 // OFFSET: 0x0096CD70 // FUNCTION: fn_13187 void UIMultiIllustWnd::Slot25(int, int) {} // OFFSET: 0x0096CD80 // OFFSET: 0x0096CDA0 // OFFSET: 0x0096CDC0 // OFFSET: 0x0096D010 // OFFSET: 0x0096D2C0 // OFFSET: 0x0096D2E0