#include "Render/DX9/DeviceOwnerDX9.h" #include "Render/TextureQuad.h" #include "Render/DX9/RendererDX9.h" #include "Render/Primitives/LightmappedPrimitive.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/World/World.h" #include "Render/DeviceContext/DCSurface.h" #include "Render/Textures/TextureCache.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/TextureNames.h" #include // OFFSET: 0x00564EB0 // FUNCTION: fn_02209 CRendererDX9::CRendererDX9(DeviceOwnerDX9& owner) : device(&owner), nativeDevice(owner.device), clearColor(0), lastTick(0), frames(0), fps(0.0f) { } // OFFSET: 0x00564FE0 // OFFSET: 0x00565070 // FUNCTION: fn_02210 CRendererDX9::~CRendererDX9() = default; // OFFSET: 0x00568360 // FUNCTION: fn_02238 void CRendererDX9::SetClearColor(unsigned color) { this->clearColor = color; } void CRendererDX9::SetFog(int enabled) { this->fog.Set(enabled, this->device->caps); } HRESULT CRendererDX9::Present(int option) { RendererPresentation presentation{this->frame, this->lastTick, this->frames, this->fps}; return presentation.Present(*this->device, option); } // OFFSET: 0x00567E70 // FUNCTION: fn_02231 float CRendererDX9::FPS() const { return this->fps; } bool CRendererDX9::CaptureBackBuffer() { return this->device->CaptureBackBuffer(); } bool CRendererDX9::RestoreBackBuffer() { return this->device->RestoreBackBuffer(); } // OFFSET: 0x00565860 // FUNCTION: fn_02220 void CRendererDX9::DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) { if (primitive->vertexCount <= 0) { return; } this->device->state.SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2); const auto type = static_cast(primitive->primitiveType); const unsigned divisor = type == D3DPT_TRIANGLELIST ? 3 : 2; if (primitive->indexCount) { this->nativeDevice->DrawIndexedPrimitiveUP( type, 0, primitive->vertexCount, primitive->indexCount / divisor, primitive->indices, D3DFMT_INDEX16, primitive->vertices, sizeof(LightmappedVertex) ); } else { this->nativeDevice->DrawPrimitiveUP(type, primitive->vertexCount / divisor, primitive->vertices, sizeof(LightmappedVertex)); } } bool CRendererDX9::SaveBitmapResource(const char* filename, int format, CBitmapRes* bitmap) { std::unique_ptr overlay; if (bitmap) { const auto& image = bitmap->image; overlay.reset(g_texMgr.Upload(image.width, image.height, image.pixels, image.alpha != 0, 0, false, false, false)); } return this->SaveScreenshot(filename, format, overlay.get(), nullptr); } // OFFSET: 0x00567FC0 // FUNCTION: fn_02234 bool CRendererDX9::SaveBitmap(const char* filename, CBitmapRes* overlay) { return this->SaveBitmapResource(filename, 0, overlay); } // OFFSET: 0x00568030 // FUNCTION: fn_02235 bool CRendererDX9::SaveJpeg(const char* filename, CBitmapRes* overlay) { return this->SaveBitmapResource(filename, 1, overlay); } // OFFSET: 0x00568EC0 // FUNCTION: fn_02242 void CRendererDX9::CleanupTextures() { } // OFFSET: 0x005682D0 // FUNCTION: fn_02237 bool CRendererDX9::SaveLogo(std::string filename) { const char* name = Resolve("scr_logo.bmp"); CTexture* overlay = g_texMgr.Load(name, 0, false, true, false); return this->SaveScreenshot(filename.c_str(), 1, overlay, nullptr); } void CRendererDX9::Submit(RenderCommand* command, std::uint16_t flags) { this->queues.Submit(command, flags, this->fog.supported != 0, g_depthStart, g_depthEnd); } void CRendererDX9::Submit(LightmappedPrimitive* command, int queue) { this->queues.lightmapped.Submit(command, queue, this->fog.supported != 0, g_depthStart, g_depthEnd); }