#include "Render/Primitives/AlphaRectangle.h" #include "Render/Primitives/RenderPrimitivePool.h" #include "Render/Primitives/RenderQueues.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/TextureCache.h" // OFFSET: 0x0054E460 // FUNCTION: fn_01952 void DrawAlphaRectangle(int x, int y, int width, int height, std::uint32_t color) { if ((color & 0xFF000000u) == 0) { return; } RenderPrimitive* primitive = g_renderer->primitives.Acquire(); primitive->texture = g_texMgr.Default(); const float left = static_cast(x); const float top = static_cast(y); const float right = static_cast(x + width); const float bottom = static_cast(y + height); primitive->quad[0].x = left; primitive->quad[0].y = top; primitive->quad[0].z = 0.000001f; primitive->quad[0].rhw = 0.999999f; primitive->quad[0].u = 0.0f; primitive->quad[0].v = 0.0f; primitive->quad[0].diffuse = color; primitive->quad[1].x = right; primitive->quad[1].y = top; primitive->quad[1].z = 0.000001f; primitive->quad[1].rhw = 0.999999f; primitive->quad[1].u = 0.0f; primitive->quad[1].v = 0.0f; primitive->quad[1].diffuse = color; primitive->quad[2].x = left; primitive->quad[2].y = bottom; primitive->quad[2].z = 0.000001f; primitive->quad[2].rhw = 0.999999f; primitive->quad[2].u = 0.0f; primitive->quad[2].v = 0.0f; primitive->quad[2].diffuse = color; primitive->quad[3].x = right; primitive->quad[3].y = bottom; primitive->quad[3].z = 0.000001f; primitive->quad[3].rhw = 0.999999f; primitive->quad[3].u = 0.0f; primitive->quad[3].v = 0.0f; primitive->quad[3].diffuse = color; g_renderer->queues.Submit(primitive, 513, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd); }