#include "Contents/Models/ModelNode.h" #include "File/File.h" // OFFSET: 0x00540EA0 // FUNCTION: fn_01727 void SampleModelTexture(const ModelTextureChannels& channels, float frame, ModelTextureTransform& output) { for (int channel = 0; channel < 5; ++channel) { const auto found = channels.find(channel); if (found == channels.end()) { continue; } const auto& keys = found->second; const int last = keys.back().frame; if (frame >= static_cast(last)) { output.values[channel] = keys.back().value; continue; } unsigned next = 1; while (next < keys.size() && !(static_cast(keys[next].frame) > frame)) { ++next; } const int previous = keys[next - 1].frame; const int difference = keys[next].frame - keys[next - 1].frame; const float amount = (frame - static_cast(previous)) / static_cast(difference); const float first = (1.0f - amount) * keys[next - 1].value; const float second = amount * keys[next].value; output.values[channel] = first + second; } } struct ModelKeyList1 : std::vector { void Read(CFile& file); }; // OFFSET: 0x00541160 // FUNCTION: fn_01728 void ModelKeyList1::Read(CFile& file) { int count = 0; file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { ModelRotationKey key{}; file.Read(&key, sizeof(key)); this->push_back(key); } } struct ModelKeyList2 : std::vector { void Read(CFile& file); }; // OFFSET: 0x005411E0 // FUNCTION: fn_01729 void ModelKeyList2::Read(CFile& file) { int count = 0; file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { ModelRotationKey key{}; file.Read(&key, sizeof(key)); this->push_back(key); } } struct ModelKeyList3 : std::vector { void Read(CFile& file); }; // OFFSET: 0x00541250 // FUNCTION: fn_01730 void ModelKeyList3::Read(CFile& file) { int count = 0; file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { ModelRotationKey key{0, {0.0f, 0.0f, 0.0f, 1.0f}}; file.Read(&key, sizeof(key)); this->push_back(key); } } struct ModelKeyList4 : std::vector { void Read(CFile& file); }; // OFFSET: 0x00541350 // FUNCTION: fn_01731 void ModelKeyList4::Read(CFile& file) { int count = 0; file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { ModelRotationKey key{}; file.Read(&key, sizeof(key)); this->push_back(key); } } struct ModelTextureChannelMap : ModelTextureChannels { void Read(CFile& file); }; // OFFSET: 0x005413D0 // FUNCTION: fn_01732 void ModelTextureChannelMap::Read(CFile& file) { int count = 0; file.Read(&count, sizeof(count)); for (int i = 0; i < count; ++i) { int id = 0; int keyCount = 0; file.Read(&id, sizeof(id)); file.Read(&keyCount, sizeof(keyCount)); for (int k = 0; k < keyCount; ++k) { ModelTextureKey key{}; file.Read(&key, sizeof(key)); (*this)[id].push_back(key); } } }