#ifndef RAGNAROK_SOURCE_CLIENT_MODEFADEOUT_H #define RAGNAROK_SOURCE_CLIENT_MODEFADEOUT_H #include class CRenderer; class CRenderSystemBase; class TextureCache; class ResourceMgr; struct TextureNames; std::uint32_t FadeOutMode(CRenderer& renderer, CRenderSystemBase& system, TextureCache& textures, ResourceMgr& resources, TextureNames& names, int showLogo, bool depthAlpha, float depthStart, float depthEnd); #endif