#ifndef RAGNAROK_SOURCE_RESOURCE_TEXTURENAMES_H #define RAGNAROK_SOURCE_RESOURCE_TEXTURENAMES_H #include class ResourceMgr; struct SkinInfo; struct TextureNames { ResourceMgr& resources; SkinInfo& skin; const bool& activeMode; const int& service; const std::string& servicePrefix; const char* Resolve(const char* name); const char* ServiceName(const char* name); }; #endif