#include "Render/Text/TextContext.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "UI/Shop/ItemDrawing.h" #include "UI/Shortcuts/ShortcutPainting.h" #include "UI/Window/UIWindow.h" #include #include namespace { constexpr char prefix[] = "유저인터페이스"; // INLINED CBitmapRes* Load(ResourceMgr& resources, const char* tail) { char path[200]; std::sprintf(path, "%s%s", prefix, tail); return static_cast(resources.Load(path)); } // INLINED void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) { window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent); } // OFFSET: 0x00A86200 void Count(UIWindow& window, FontCache& fonts, const TextLocale& locale, int right, int y, int value) { char text[16]; std::sprintf(text, "%d", value); const int bytes = static_cast(std::strlen(text)); TextContext context(*window.geometry.surface, fonts, locale); context.SetFont(0, 11, 0, 0); const int left = (right - context.Measure(text, bytes).cx); context.SetColor(0xFFFFFF); context.Draw((left - 1), y, text, bytes); context.Draw((left + 1), y, text, bytes); context.Draw(left, (y - 1), text, bytes); context.Draw(left, (y + 1), text, bytes); context.SetColor(0); context.Draw(left, y, text, bytes); } } // OFFSET: 0x0092F8E0 // FUNCTION: fn_12680 void ShortcutPainting::Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) { CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp"); for (int row = 0; row < grid.rows; ++row) { Bitmap(window, frame, 0, (row * 33), false); } if (this->itemSlotActive) { Bitmap(window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false); } if (grid.row != -1 && grid.hovered != -1) { CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp"); std::uint32_t color = 0; if (chip) { const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u; color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255); } window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast(this->currentRow), 24, 24, color); } this->icons.clear(); for (int row = 0; row < grid.rows; ++row) { const int y = ((row * 33) + 4); for (int column = 0; column < 9; ++column) { const int index = ((row * 9) + column); if (index >= 36) { continue; } const NormalItemSlot& slot = *slots[index]; if (slot.itemId == 0) { continue; } const int x = 16 + 29 * column; if (slot.unknown_0000 != 0) { CSkillInfo skill = this->skills.Lookup(slot.itemId); if (!skill.MatchesShortcut(&slot)) { continue; } char path[200]; std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name); CBitmapRes* image = static_cast(this->resources.Load(path)); if (!image) { image = Load(this->resources, "\\item\\am_berserkpitcher.bmp"); } this->icons.push_back({skill.id, index, x, y}); Bitmap(window, image, x, y, true); int level = slot.unknown_0005; if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) { level = skill.level; } Count(window, this->fonts, this->locale, x + 27, (y + 17), level); } else { ItemInfo item = LookupClientItem(this->inventory, static_cast(slot.itemId), 1); if (item.unknown_0000[1] == 0) { continue; } DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast(item.unknown_0060)); if (item.quantity != 0) { Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity); } if (item.unknown_0088 > 0) { char tail[96]; std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088); Bitmap(window, Load(this->resources, tail), x, (y + 12), true); } } } } if (this->itemSlotActive) { const int y = ((grid.rows * 33) + 4); for (int column = 0; column < 9; ++column) { const NormalItemSlot& slot = *itemSlots[column]; if (slot.itemId == 0) { continue; } ItemInfo item = LookupClientItem(this->inventory, static_cast(slot.itemId), 1); if (item.unknown_0000[1] == 0) { continue; } const int x = 16 + 29 * column; DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast(item.unknown_0060)); if (item.quantity != 0) { Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity); } } } for (int row = 0; row < grid.rows; ++row) { char text[24]; std::sprintf(text, "%d", (row + 1)); window.DrawTextAt(this->fonts, this->locale, 6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0); } this->cooldowns.PaintMain(this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands, this->system); }