#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H #define RAGNAROK_SOURCE_UI_DIALOGS_UISAYDIALOGWND_H #include "UI/Window/UIFrameWnd.h" struct WindowPlacement; #include class UISayDialogWnd : public UIFrameWnd { public: UISayDialogWnd(); /* 00B4 */ UIWindow* m_viewer; /* 00B8 */ std::list m_buttons; /* 00C0 */ std::list padding_00C0; /* 00C8 */ int m_responseMessage; /* 00CC */ int m_responseId; /* 00D0 */ WindowPlacement* m_placement; /* 00D4 */ int m_responsePending; void OnCreate(int width, int height) override; void Resize(int width, int height) override; void StoreInfo() override; void OnProcess() override; void Paint() override; std::vector GetReplayData() override; int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override; __declspec(noinline) int ButtonX(UIBitmapButton* button); }; #endif