#include "UI/Emotion/UIEmotionWnd.h" #include "UI/Window/UIEnums.h" #include "UI/Window/WindowId.h" #include "UI/Window/UIEnums.h" #include "Client/Session/Session.h" #include "Contents/CashEmotion/CashEmotionMgr.h" #include "UI/CashEmotion/UICashEmotionListWnd.h" #include "Contents/Hotkeys/EmotionHotkeys.h" #include "Contents/Hotkeys/HotkeyInfo.h" #include "Contents/Tables/MessageTable.h" #include "Contents/UserData/AccountLinkedUserDataMgr.h" #include "Contents/UserData/NormalItemSlots.h" #include "Render/Text/FontCache.h" #include "Render/Text/TextContext.h" #include "Contents/Async/AsyncWorkMgr.h" #include "Render/DeviceContext/DCSurface.h" #include "Script/LuaScript.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Edit/UIEditCtrl.h" #include "UI/Text/UIStaticText.h" #include "UI/Window/InputFocus.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Text/FormatString.h" #include "Resource/MSGSTRINGID.h" #include #include UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) { if (width == 0) { width = this->geometry.width; } UIBitmapButton* button = new UIBitmapButton(); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - 14, 3); button->SetId(201); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008A2980 // FUNCTION: fn_11644 void UIEmotionWnd::OnCreate(int, int) { int y = 23; auto* emotions = &g_session.m_emotionHotkeys; char buffer[16]; for (int i = 0; i < 10; ++i) { this->m_edits[i] = new UIEditCtrl2(); this->m_edits[i]->SetSize(270, 16); this->m_edits[i]->Move(83, y - 3); this->m_edits[i]->maximum = 50; this->m_edits[i]->Background(232, 232, 232); this->m_edits[i]->SetText(emotions->current[i].c_str()); this->AddChild(this->m_edits[i]); std::sprintf(buffer, "Alt + %d", i + 1); this->m_labels[i] = new UIStaticText(); this->m_labels[i]->SetSize(70, 16); this->m_labels[i]->Move(20, y); this->m_labels[i]->SetText(buffer, 0); this->AddChild(this->m_labels[i]); y += 21; } this->m_labels[9]->SetText("Alt + 0", 0); this->UIFrameWnd::AddCloseButton("Alt+M", 0); { std::string path = "유저인터페이스\\"; this->viewButton = new UIBitmapButton(); this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0); this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0); this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0); this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight()); this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25); this->viewButton->SetId(283); this->AddChild(this->viewButton); } g_windowMgr.SetFocus(this->m_edits[0]); this->m_edits[0]->SetCursor(0xff); for (int i = 0; i < 10; ++i) { HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i); if (!info.description.empty()) { this->m_labels[i]->SetText(info.text.c_str(), 0); } } } // OFFSET: 0x008A3000 // FUNCTION: fn_11645 void UIEmotionWnd::Paint() { int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(MSI_SHORTCUT_LIST), 0); this->DrawPanelBackground(titleHeight, 0, ""); this->DrawButtonBar(2, 0, 1); } // OFFSET: 0x008A3040 // FUNCTION: fn_11646 void UIEmotionWnd::OnLBtnDown(int x, int y) { if (y < 17) { UIFrameWnd::OnLBtnDown(x, y); } } // OFFSET: 0x008A3060 // FUNCTION: fn_11647 int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { switch (message) { case UM_DEFPUSH: break; case UM_COMMAND: switch (argument1) { case ID_CLOSE: g_windowMgr.CloseWindow(WID_EMOTIONWND); break; case ID_OPEN_EMOTIONLIST: if (static_cast(g_windowMgr.cashEmotionListWnd) == nullptr) { g_windowMgr.EnsureWindow(WID_CASHEMOTIONLISTWND); } else { g_windowMgr.CloseWindow(WID_CASHEMOTIONLISTWND); } break; } break; case UM_SETINFO: this->m_saved = reinterpret_cast(argument1); if (!this->m_saved->IsValid()) { this->m_saved->Reset(); } this->Move(this->m_saved->x, this->m_saved->y); break; default: return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4); } return 0; } // OFFSET: 0x008A3110 // FUNCTION: fn_11648 void UIEmotionWnd::SetMacroText(const char* text, int index) { if (index == -1) { UIWindow* hover = g_windowMgr.GetHoverWindow(); for (int i = 0; i < 10; ++i) { if (hover == this->m_edits[i]) { index = i; } } if (index == -1) { return; } } this->m_edits[index]->SetText(text); } // OFFSET: 0x008A31E0 // FUNCTION: fn_11649 void UIEmotionWnd::StoreInfo() { if (this->m_saved != nullptr) { this->m_saved->x = this->geometry.x; this->m_saved->y = this->geometry.y; this->m_saved->width = this->geometry.width; this->m_saved->height = this->geometry.height; } UIEditCtrl** edit = this->m_edits; for (unsigned i = 0; i < 10; ++i, ++edit) { std::string value = (*edit)->Text(); if (!value.empty()) { g_session.m_emotionHotkeys.current[i] = value; } } g_accountLinkedUserDataMgr->Save(); }