#include "Contents/Effects/RedLineEffect.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" // OFFSET: 0x00B71EA0 // FUNCTION: fn_19138 void CRedLineEffect::Slot03() { for (std::vector::iterator it = this->lines.begin(); it != this->lines.end(); ++it) { CParticle* particle = *it; vector3d& position = particle->position; position.x = this->position[0]; position.y = this->position[1]; position.z = this->position[2]; if (particle != nullptr) { float& spinAngle = *reinterpret_cast(&particle->unknown_00C4); float spin = spinAngle + 1.0f; const int age = particle->unknown_00E8; if (spin >= 360.0f) { spin -= 360.0f; } spinAngle = spin; float width; if (age < 125) { if (age < 100) { width = 0.0f; } else if (age <= 115) { width = g_sinTable[(age - 100) * 6] * particle->unknown_00C0; } else { width = particle->unknown_00C0; } } else { const float shrunk = particle->unknown_00C0 - 5.0f; const int alpha = particle->alpha - 15; particle->alpha = alpha < 0 ? 0 : alpha; particle->unknown_00C0 = shrunk < 0.0f ? 0.0f : shrunk; width = particle->unknown_00C0; } if (width < 0.0f) { width = 0.0f; } const int segment = particle->unknown_000C; const int step = static_cast(static_cast(particle->unknown_0050) / 20.0f); const int angle = static_cast(static_cast(step * segment) + spin) % 360; const float flat = width * g_cosTable[particle->unknown_004C]; const float rise = width * g_sinTable[particle->unknown_004C]; vector3d points[2]{}; points[0].x = particle->scale * g_cosTable[angle]; points[0].z = particle->scale * g_sinTable[angle]; if (particle->unknown_0054 == 1.0f) { points[0].x *= 1.5f; points[0].z *= 1.5f; } points[1].x = flat * g_cosTable[angle] + points[0].x; points[1].y = points[0].y - rise; points[1].z = flat * g_sinTable[angle] + points[0].z; points[0].x += particle->unknown_00D0; points[0].y += particle->unknown_00D4; points[0].z += particle->unknown_00D8; points[1].x += particle->unknown_00D0; points[1].y += particle->unknown_00D4; points[1].z += particle->unknown_00D8; particle->vertices[1].x = points[1].x; particle->vertices[1].y = points[1].y; particle->vertices[1].z = points[1].z; particle->vertices[3].x = points[0].x; particle->vertices[3].y = points[0].y; particle->vertices[3].z = points[0].z; if (segment != 0) { particle->vertices[0].x = this->previousOuter.x; particle->vertices[0].y = this->previousOuter.y; particle->vertices[0].z = this->previousOuter.z; particle->vertices[2].x = this->previousInner.x; particle->vertices[2].y = this->previousInner.y; particle->vertices[2].z = this->previousInner.z; } this->previousInner = points[0]; this->previousOuter = points[1]; } ++particle->unknown_00E8; } } // OFFSET: 0x00B72240 // FUNCTION: fn_19139 void CRedLineEffect::Slot04() { for (std::vector::iterator it = this->lines.begin(); it != this->lines.end(); ++it) { CParticle* particle = *it; if (particle && particle->unknown_000C > 0) { int blend; short shade; if (particle->unknown_0054 == 0.0f) { shade = 10; blend = 6; } else { shade = 100; blend = 2; } particle->destinationBlend = blend; particle->SetColor(255, shade, shade); const int segment = particle->unknown_000C; const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast(segment - 1) / 21.0f, static_cast(segment) / 21.0f, false, true}; particle->Render(quad); } } }