#include "UI/Chat/UISubChatHisWnd.h" #include "Contents/UserData/NormalItemSlots.h" #include "Client/Session.h" #include "Network/TextEncoding.h" #include "Render/Text/FontCache.h" #include "Render/Text/TextContext.h" #include "UI/Chat/UINewChatWnd.h" #include "UI/Edit/UIEditCtrl.h" #include "UI/Text/ColoredText.h" #include "UI/Window/InputFocus.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x009312E0 // FUNCTION: fn_12700 void UISubChatHisWnd::Slot25(int x, int y) { if (g_chatInputFlag) { if (UIWindow* window = g_windowMgr.LookupWindow(132)) { window->SendMsg(this, 6, 193, this->m_index, 0, 2); } this->UIFrameWnd::Slot25(x, y); } } // OFFSET: 0x009309B0 // FUNCTION: fn_12690 void UISubChatHisWnd::Slot26(int x, int y) { if (g_chatInputFlag && x > 0 && x < this->m_inputWidth && y > 0 && y < this->m_inputHeight) { this->m_edit->SetText(""); this->m_edit->Resize(this->m_inputWidth - 10, this->m_inputHeight - 2); this->m_edit->Move(5, 2); InputFocus focus{g_windowMgr.hoverWindow}; focus.Set(this->m_edit); } } // OFFSET: 0x00932B70 // FUNCTION: fn_12715 void UISubChatHisWnd::Slot27(int x, int y) { if (g_windowMgr.Capture() == this) { this->UIFrameWnd::Slot27(x, y); } } // OFFSET: 0x00931710 // FUNCTION: fn_12706 void UISubChatHisWnd::Slot31(int x, int y) { this->UIFrameWnd::Slot31(x, y); if (g_chatInputFlag) { int screenX = 0; int screenY = 0; this->ToScreen(screenX, screenY); UIWindow* window = g_windowMgr.LookupWindow(1); if (window && window->geometry.x <= screenX && screenX <= window->geometry.width + window->geometry.x) { const int bottom = this->geometry.height + screenY; if (window->geometry.y <= bottom && bottom <= window->geometry.height + window->geometry.y) { window->SendMsg(this, 118, 0, 0, 0, 0); } } } } // OFFSET: 0x0091EA90 // FUNCTION: fn_12633 void UISubChatHisWnd::Move(int x, int y) { this->UIFrameWnd::Move(x, y); int screenX = 0; int screenY = 0; this->ToScreen(screenX, screenY); this->m_state.unknown_0000 = screenX; this->m_state.unknown_0004 = screenY + this->m_inputHeight; g_session.m_subChatWnds[this->m_index].x = screenX; g_session.m_subChatWnds[this->m_index].y = screenY; } // OFFSET: 0x0091C9E0 // FUNCTION: fn_12619 bool UISubChatHisWnd::Slot42(void* output) { *static_cast(output) = this->m_state; return true; } // OFFSET: 0x00930370 // FUNCTION: fn_12682 void UISubChatHisWnd::Paint() { this->ClearSurface(0xFFFF00FF); std::uint32_t color = 0xFFFFFF; const TextLocale locale = {}; this->DrawTextAt(g_fontCache, locale, 5, 4, this->m_name.c_str(), 0, 0, 12, 0, 0, 0); DrawColoredText(*this, static_cast(g_textCodePage), 4, 3, this->m_name.c_str(), 0, color, 0, 12, false); this->FillRegion(2, 0, this->m_inputWidth - 5, 1, color); this->FillRegion(1, 1, 1, 1, color); this->FillRegion(0, 2, 1, this->geometry.height - 4, color); this->FillRegion(this->m_inputWidth, this->m_inputHeight, this->geometry.width - this->m_inputWidth - 3, 1, color); this->FillRegion(this->m_inputWidth - 3, 0, 1, 1, 0x8E8E8E); this->FillRegion(this->m_inputWidth - 2, 1, 1, 1, 0x8E8E8E); this->FillRegion(this->m_inputWidth - 1, 2, 1, this->m_inputHeight - 1, 0x8E8E8E); this->FillRegion(this->geometry.width - 3, this->m_inputHeight, 1, 1, 0x8E8E8E); this->FillRegion(this->geometry.width - 2, this->m_inputHeight + 1, 1, 1, 0x8E8E8E); this->FillRegion(this->geometry.width - 1, this->m_inputHeight + 2, 1, this->geometry.height - this->m_inputHeight - 4, 0x8E8E8E); this->FillRegion(1, this->geometry.height - 2, 1, 1, 0x8E8E8E); this->FillRegion(this->geometry.width - 2, this->geometry.height - 2, 1, 1, 0x8E8E8E); this->FillRegion(2, this->geometry.height - 1, this->geometry.width - 4, 1, 0x8E8E8E); } // OFFSET: 0x00941020 // FUNCTION: fn_12788 void UISubChatHisWnd::Slot11() { if (this->m_saved) { this->m_saved->width = this->geometry.width; this->m_saved->height = this->geometry.height; this->m_saved->x = this->geometry.x; this->m_saved->y = this->geometry.y; } }