#include "UI/Edit/UIEditCtrl.h" #include "UI/Lists/UIScrollBar.h" // OFFSET: 0x00861AB0 // FUNCTION: fn_10902 void UIEditCtrl3::UpdateScrollBar() { const int visible = this->geometry.height / this->unknown_0138; const int total = this->unknown_013C; int maximum = total - visible; if (maximum == 1 && this->unknown_0158 == 0) { this->unknown_0134 = 0; static_cast(this->unknown_0130)->SetRange(0, visible, total); this->unknown_0158 = 0; } else { if (maximum < 0) { maximum = 0; } this->unknown_0134 = maximum > 0; if (maximum > 0) { static_cast(this->unknown_0130)->SetRange(maximum, visible, total); static_cast(this->unknown_0130)->SetPosition(this->unknown_0158); } else { static_cast(this->unknown_0130)->SetRange(0, visible, total); this->unknown_0158 = 0; } } this->unknown_0130->Invalidate(); }