#include "UI/Gauges/UIPcGage.h" // OFFSET: 0x00882450 // FUNCTION: fn_11304 bool UIPlayerGage::Slot03() { return true; } // OFFSET: 0x0089B560 // FUNCTION: fn_11568 void UIRechargeGage::SetValues(int current, int maximum) { this->current = current; this->maximum = maximum; this->Invalidate(); } // OFFSET: 0x0089B590 // FUNCTION: fn_11569 void UIPlayerGage::SetFourthValues(std::function current, std::function maximum) { this->m_fourthCurrent = current; this->m_fourthMaximum = maximum; } // OFFSET: 0x0089BCF0 // FUNCTION: fn_11578 void UIPlayerGage::SetFirstValues(std::function current, std::function maximum) { this->m_firstCurrent = current; this->m_firstMaximum = maximum; } // OFFSET: 0x0089BDA0 // FUNCTION: fn_11579 void UIPlayerGage::SetThirdValues(std::function current, std::function maximum) { this->m_thirdCurrent = current; this->m_thirdMaximum = maximum; } // OFFSET: 0x0089C070 // FUNCTION: fn_11580 void UIMonsterGage::SetMode(int mode) { this->unknown_009C = mode; } // OFFSET: 0x0089C390 // FUNCTION: fn_11587 void UIPlayerGage::SetSecondValues(std::function current, std::function maximum) { this->m_secondCurrent = current; this->m_secondMaximum = maximum; }