#include "UI/Text/UICharInfoBalloonText.h" // OFFSET: 0x0092BCE0 // FUNCTION: fn_12661 void UICharInfoBalloonText::Paint() { this->ClearSurface(0xFFFF00FF); int y = 6; for (unsigned int i = 0; i < this->m_lines.size(); ++i) { const bool rightColumn = (i & 1) != 0; this->DrawShadowedText(rightColumn ? 50 : 6, y, this->m_lines[i].c_str(), 0, this->m_textColor, this->m_outlineColor, 0, this->m_fontHeight, 0); if (rightColumn) { y += this->TextHeight(this->m_textContext->fonts, this->m_textContext->locale, this->m_lines[i].c_str(), 0, 0, this->m_fontHeight, 0, 0) + 4; } } }