#include "Contents/Items/RuneSystem.h" #include "Contents/MessageTable.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/RuneSystem/UIRuneSystemWnd.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x0081BD10 // OFFSET: 0x0081BE90 // FUNCTION: fn_10195 void UIEquipRuneSetWnd::Slot26(int, int) { this->parent->SendMsg(this, 0xAB, 0x158, 0, 0, 0); } // OFFSET: 0x0081BFD0 // FUNCTION: fn_10197 void UIEquipRuneSetWnd::Slot25(int, int) { this->parent->SendMsg(this, 0xAB, 0xC2, -1, 0, 0); } // OFFSET: 0x0081C000 // OFFSET: 0x0081C080 // OFFSET: 0x0081C0E0 // FUNCTION: fn_10200 void UIRuneSystemWnd::Slot25(int, int) { } // OFFSET: 0x0081C0F0 // OFFSET: 0x0081C190 // OFFSET: 0x0081C230 // FUNCTION: fn_10203 void UIDecomlist::Slot28(int, int) { } // OFFSET: 0x0081C3D0 // FUNCTION: fn_10205 void UIRuneList::Slot28(int, int) { } // OFFSET: 0x0081CBF0 // OFFSET: 0x0081CC00 // OFFSET: 0x0081CF10 // OFFSET: 0x0081D5F0 // OFFSET: 0x0081DA20