#include "Contents/Effects/Bash.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Configuration/ServiceOptions.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Render/Primitives/RenderPrimitive.h" #include "Render/Projection/RenderProjection.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Utility/Math/AffineMatrix.h" #include #include #include // OFFSET: 0x00B42270 // OFFSET: 0x00B422E0 // OFFSET: 0x00B42600 // FUNCTION: fn_18871 bool CBash::Slot06() { return !this->IsFinished(); } // OFFSET: 0x00B42720 // OFFSET: 0x00B42C40