#include "Contents/Effects/MapMagicZoneEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include // OFFSET: 0x00B6E3B0 // FUNCTION: fn_19115 bool CMapMagicZoneEffect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00B6E3C0 // OFFSET: 0x00B6E8F0 // OFFSET: 0x00B6F010