#include "Contents/Effects/RotateBgEffect.h" #include "Contents/Effects/Particle.h" // OFFSET: 0x00B734E0 // FUNCTION: fn_19145 void CRotateBgEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } for (auto it = this->segmentParticles.begin(); it != this->segmentParticles.end(); ++it) { if (CParticle* particle = *it) { const int segment = particle->unknown_000C; const ParticleQuad quad = {false, 0.0f, 1.0f, (segment - 1) / 21.0f, segment / 21.0f, false, true}; particle->Render(quad); } } }