#include "Contents/Effects/StealEffect.h" #include "Contents/Effects/SpriteParticle.h" // OFFSET: 0x00B4D720 // FUNCTION: fn_18975 void CSteal::Slot04() { for (std::list::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { (*it)->sub_B40F30(1); } }