#include "UI/ProbabilityTable/UIProbabilityTable.h" #include "UI/Window/WindowBorder.h" #include "Utility/Text/FormatString.h" // OFFSET: 0x00A4BFF0 // FUNCTION: fn_16120 template <> void CUIListBoxEx::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A4C000 // FUNCTION: fn_16121 template <> void CUIListBoxEx::Slot35(int value) { if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) { this->scrollBar->Slot35(value); } else if (this->parent) { this->parent->Slot35(value); } } // OFFSET: 0x00A4C580 // FUNCTION: fn_16125 template <> void CUIListBoxEx::OnScroll(int position) { auto it = this->items.begin(); if (it == this->items.end()) { return; } if (this->data.size() == 0) { for (; it != this->items.end(); ++it) { (*it)->index = -1; (*it)->Show(0); } return; } const int first = (*it)->index; unsigned int row = position / this->rowHeight; if (first != -1) { if (first < static_cast(row)) { if (row - first < static_cast(this->items.size())) { std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end()); } } else if (first > static_cast(row)) { if (first - row < static_cast(this->items.size())) { std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end()); } } } it = this->items.begin(); for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) { if (it == this->items.end() || row >= this->data.size()) { break; } ProbabilityTable::CUIItem* item = *it; if (item) { if (this->rebind || row != static_cast(item->index)) { item->index = row; if (this->binder) { auto node = this->data.begin(); std::advance(node, static_cast(row)); this->binder(item, *node); } } item->SetSelected(row == this->selected); item->Move(this->itemX, y); item->Show(1); } } for (; it != this->items.end(); ++it) { (*it)->index = -1; (*it)->Show(0); } } // OFFSET: 0x00A4C780 // FUNCTION: fn_16126 template <> void CUIListBoxEx::SelectItem(CUIListItem* item) { if (this->unknown_00C4) { return; } for (ProbabilityTable::CUIItem* other : this->items) { if (other != item) { other->SetSelected(0); } } item->SetSelected(1); if (item->index == static_cast(this->selected) && this->unknown_00E0) { return; } ProbabilityTable::CUIItem* selectedItem = dynamic_cast(item); if (!selectedItem) { return; } this->selected = selectedItem->index; if (this->onSelect && static_cast(this->selected) >= 0 && this->selected < this->data.size()) { auto node = this->data.begin(); std::advance(node, static_cast(this->selected)); this->onSelect(selectedItem, *node); } } // OFFSET: 0x00A4DC90 // FUNCTION: fn_16195 void CUIProbabilityTable::OnButtonClick() { } // OFFSET: 0x00A4E030 // FUNCTION: fn_16198 void CUIProbabilityTable::OnPrepareItem(ProbabilityTable::CUIItem*, const ProbabilityTable::CItemData&) { } // OFFSET: 0x00A4E040 // FUNCTION: fn_16199 void BindItem(ProbabilityTable::CUIItem* item, const ProbabilityTable::CItemData& data) { item->nameText->Clear(); item->probabilityText->Clear(); item->nameText->SetText(data.name); item->nameText->SetBackgroundColor(data.color); item->probabilityText->SetBackgroundColor(data.color); item->probabilityText->SetText(FormatOwnedString("%.4lf%%", data.probability)); } namespace ProbabilityTable { // OFFSET: 0x00A4E110 // FUNCTION: fn_16200 void CUIItem::Paint() { this->ClearSurface(this->backgroundColor); this->FillRegion(0, this->geometry.height - 1, this->geometry.width, 1, 0xFFCEADA5); this->FillRegion(0, 0, 1, this->geometry.height, 0xFFCEADA5); this->FillRegion(232, 0, 1, this->geometry.height, 0xFFCEADA5); this->FillRegion(this->geometry.width - 1, 0, 1, this->geometry.height, 0xFFCEADA5); } } // OFFSET: 0x00A4E180 // FUNCTION: fn_16201 void CUIProbabilityTable::Paint() { DrawFilledRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xFFFFFFFF); DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, 0xFF808080); this->FillRegion(10, 60, 312, 25, 0xFF99E5FF); this->FillRegion(10, 60, 312, 1, 0xFFCEADA5); for (int y = 84; y <= 444; y += 30) { this->FillRegion(10, y, 312, 1, 0xFFCEADA5); } this->FillRegion(10, 60, 1, 385, 0xFFCEADA5); this->FillRegion(242, 60, 1, 385, 0xFFCEADA5); this->FillRegion(321, 60, 1, 385, 0xFFCEADA5); } namespace ProbabilityTable { // OFFSET: 0x00A4E250 // FUNCTION: fn_16202 void CUIItem::Slot16() { this->nameText->scrollBar->SetHidden(1); this->probabilityText->scrollBar->SetHidden(1); } // OFFSET: 0x00A4E350 // FUNCTION: fn_16204 void CUIItem::Slot25(int, int) { } } // OFFSET: 0x00A4E360 // FUNCTION: fn_16205 template <> void CUIListBoxEx::UpdateScrollBar() { this->scrollBar->SetTotal(this->data.size() * this->rowHeight + this->itemY); this->scrollBar->SetVisible(this->geometry.height); this->scrollBar->SetPosition(this->scrollBar->position); this->rebind = 1; }