#include "Contents/RouletteMgr.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/TextureCache.h" #include "UI/Window/UIRoulletteWnd.h" #include "UI/Window/UIWindowMgr.h" #include #include #include #include #include // GLOBAL: gl_24688 RouletteMgr* g_rouletteMgr = nullptr; // OFFSET: 0x0080A310 // OFFSET: 0x0080A980 // OFFSET: 0x0080ABA0 // FUNCTION: fn_10073 void RouletteMgr::Reset() { std::memset(&this->m_quads, 0, sizeof(this->m_quads)); this->m_frame = 0; this->m_cycle = 0; this->m_stage = 0; this->unknown_0018 = 0; this->m_lastTick = 0; this->m_interval = 0; this->m_spinning = 0; } // OFFSET: 0x0080ABF0 // OFFSET: 0x0080ACA0 // OFFSET: 0x0080ACC0 // OFFSET: 0x0080ADC0 // OFFSET: 0x0080B1D0 // OFFSET: 0x0080B270 // OFFSET: 0x0080B490 // OFFSET: 0x0080B680