#include "UI/Items/UISwapEquipmentWnd.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/ModeMgr.h" #include "Client/Session.h" #include "Contents/Actors/Pc.h" #include "Contents/Items/ItemInfo.h" #include "Contents/MessageTable.h" #include "Contents/World/World.h" #include "UI/Buttons/UIBasicButton.h" #include "UI/Window/UIWindowMgr.h" #include #include #include #include #include // GLOBAL: gl_24874 unsigned long g_swapEquipmentTick; // OFFSET: 0x0082F990 // FUNCTION: fn_10390 void UISwapEquipmentWnd::Slot10(int x, int y, std::intptr_t value) { const ModeDragState* drag = reinterpret_cast(value); if (g_windowMgr.LookupWindow(10011)) { UIWindow::Slot10(x, y, value); return; } CMode* mode = g_modeMgr.GetGameMode(); ITEM_INFO item(0); unsigned char equipped = 0; switch (drag->source) { case 1: item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id); break; case 2: equipped = 1; item = g_session.GetItem17F0(drag->slot); break; case 24: equipped = 1; item = g_session.GetItem2B50(drag->slot); break; } if (item.unknown_0000[1] > 0) { switch (item.unknown_0000[0]) { case 10: case 16: case 17: case 19: mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0); break; default: if (equipped == 1) { mode->SendMsg(305, reinterpret_cast(&item), 0, 0, 0); } else if (item.unknown_0000[2] != 0 && item.identified != 0 && item.unknown_0000[3] == 0) { mode->SendMsg(302, drag->id, item.unknown_0000[2], 0, 0); } break; } } g_modeMgr.gameMode->SendMsg(18, 0, 0, 0, 0); } // OFFSET: 0x008315E0 // FUNCTION: fn_10400 void UISwapEquipmentWnd::Slot32(int x, int y) { ITEM_INFO item = this->ItemAtPoint(x, y); if (item.unknown_0000[1] > 0) { g_windowMgr.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } } // OFFSET: 0x008316A0 // FUNCTION: fn_10401 int UISwapEquipmentWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { if (message == 6) { switch (argument1) { case 0xB9: g_session.m_swapEquipmentMode = 0; if (g_windowMgr.unknown_01E0) { g_windowMgr.unknown_01E0->SendMsg(nullptr, 6, 0x1FC, 0, 0, 0); } break; case 0xC9: g_windowMgr.CloseWindow(0x128); return 1; case 0x1FC: { int messageId; if (g_windowMgr.LookupWindow(10011)) { messageId = 0xBB9; } else if (static_cast(g_modeMgr.GetGameMode())->unknown_0250) { messageId = 0xBB7; } else if (g_windowMgr.unknown_0304 || g_windowMgr.unknown_0308 || g_windowMgr.unknown_02FC) { messageId = 0xBBA; } else if (static_cast(g_modeMgr.GetGameMode())->scene->player->unknown_0264[3]) { messageId = 0xBB8; } else if (g_windowMgr.unknown_01F0 || g_windowMgr.unknown_01F8) { messageId = 0xBBB; } else { g_modeMgr.GetGameMode()->SendMsg(0x130, 0, 0, 0, 0); return 1; } g_windowMgr.SendNotice(1, reinterpret_cast(LookupMessage(messageId)), 0xFF, 0, 0, 0); return 1; } } } else if (message == 60) { this->Invalidate(); this->InvalidateChildren(); return 1; } return 1; } // OFFSET: 0x00831860 // FUNCTION: fn_10402 void UISwapEquipmentWnd::SetSlotValue(int index, int value) { switch (index) { case 8: this->unknown_00C8 = value; break; case 9: this->unknown_00CC = value; break; case 0: this->unknown_00C4 = value; break; case 2: this->unknown_00D0 = value; break; } } // OFFSET: 0x00830400 // FUNCTION: fn_10392 ITEM_INFO UISwapEquipmentWnd::ItemAtPoint(int x, int y) { int slot = -1; if (y <= this->geometry.height && y >= 22 && y <= 151) { if ((x >= 6 && x < 106) || (x >= 170 && x < this->geometry.width - 6)) { const int row = (y - 22) / 26; if (x >= 170) { slot = row == 0 ? 9 : row + 3; } else { slot = row == 0 ? 8 : row - 1; } } if (x > 112 && x < 170 && y >= 28 && y <= 52) { slot = 15; } } return this->GetSlotItem(slot); } // OFFSET: 0x008304F0 // FUNCTION: fn_10393 ITEM_INFO UISwapEquipmentWnd::GetSlotItem(int slot) { if (slot == -1) { return ITEM_INFO(0); } if (this->unknown_00BC == 2) { ITEM_INFO item = g_session.GetItem6B68(slot); return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0); } ITEM_INFO item = g_session.GetItem61B8(slot); return item.unknown_0000[1] > 0 ? item : ITEM_INFO(0); } // OFFSET: 0x00830760 // FUNCTION: fn_10394 void UISwapEquipmentWnd::Slot15(int width, int height) { this->m_swapButton = new (std::nothrow) UISwapBitmapButton(*this->m_context, *this->m_controls); this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0); this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0); this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0); this->m_swapButton->SetSize(this->m_swapButton->BitmapWidth(), this->m_swapButton->BitmapHeight()); UISwapBitmapButton* button = this->m_swapButton; const std::string label = LookupMessage(0xC27); button->label = label; this->m_swapButton->m_textColor = 0x172842; this->m_swapButton->Move(0x51, 0x9B); this->m_swapButton->SetId(0x1FC); this->AddChild(this->m_swapButton); UIBasicButton* close = new (std::nothrow) UIBasicButton(*this->m_context, *this->m_controls); close->Configure(0x32, LookupMessage(0xDA)); close->Move(0xE0, 0x9B); close->SetId(0xB9); this->AddChild(close); } // OFFSET: 0x00830970 // FUNCTION: fn_10395 void UISwapBitmapButton::Paint() { UIBitmapButton::Paint(); const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick; this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0); this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0); this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0); this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842; this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0); }