#include "UI/Quest/UIOngoingQuestInfo.h" #include "Client/Input/InputCharset.h" #include "Contents/Configuration/ServiceConfiguration.h" #include "Contents/Items/ItemDescription.h" #include "Contents/Items/ItemInfo.h" #include "Contents/Items/ItemNaming.h" #include "Contents/MessageTable.h" #include "Contents/PlayerNameDictionary.h" #include "Contents/RenewQuestMgr.h" #include "Render/Renderer.h" #include "UI/Items/UIGameItem.h" #include "UI/Lists/UIVScrollBar.h" #include "UI/Quest/UIRenewQuestWnd.h" #include "UI/Text/UIStaticTextControl.h" #include "UI/Text/UITextViewerControl.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Text/FormatString.h" #include #include #include template <> void CUIListBoxEx::OnScroll(int position); // OFFSET: 0x00A4F630 // FUNCTION: fn_16217 template <> CUIListBoxEx::CUIListBoxEx(UIWindowContext& context) : CUIControl(context), scrollBar(nullptr), itemWidth(0), rowHeight(0), itemX(0), itemY(0), unknown_00C4(0), selected(static_cast(-1)), unknown_00E0(1), rebind(0) { } // OFFSET: 0x00A4FDE0 // FUNCTION: fn_16223 template <> void CUIListBoxEx::ClearItems() { for (OngoingQuestInfo::CUIRewardItem* item : this->items) { this->RemoveChild(item, 1); } this->items.clear(); this->selected = static_cast(-1); } // OFFSET: 0x00A4FE70 // FUNCTION: fn_16224 void CUIOngoingQuestInfo::Slot53() { this->unknown_00B4 = 0; this->m_resolveSkin = true; this->Resize(342, 412); this->Move(0, 0); this->Slot15(this->geometry.width, this->geometry.height); this->Slot16(); } // OFFSET: 0x00A4FF10 // FUNCTION: fn_16225 template <> void CUIListBoxEx::Slot15(int width, int height) { this->scrollBar = new CUIVScrollBar(*this->m_context); this->scrollBar->Show(0); this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); }); this->AddChild(this->scrollBar); } // OFFSET: 0x00A539F0 // FUNCTION: fn_16231 template <> void CUIListBoxEx::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A53A00 // FUNCTION: fn_16232 template <> void CUIListBoxEx::Slot35(int value) { if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) { this->scrollBar->Slot35(value); } else if (this->parent) { this->parent->Slot35(value); } } // OFFSET: 0x00A53F80 // FUNCTION: fn_16236 template <> void CUIListBoxEx::OnScroll(int position) { auto it = this->items.begin(); if (it == this->items.end()) { return; } if (this->data.size() == 0) { for (; it != this->items.end(); ++it) { (*it)->index = -1; (*it)->Show(0); } return; } const int first = (*it)->index; unsigned int row = position / this->rowHeight; if (first != -1) { if (first < static_cast(row)) { if (row - first < static_cast(this->items.size())) { std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end()); } } else if (first > static_cast(row)) { if (first - row < static_cast(this->items.size())) { std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end()); } } } it = this->items.begin(); for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) { if (it == this->items.end() || row >= this->data.size()) { break; } OngoingQuestInfo::CUIRewardItem* item = *it; if (item) { if (this->rebind || row != static_cast(item->index)) { item->index = row; if (this->binder) { auto node = this->data.begin(); std::advance(node, static_cast(row)); this->binder(item, *node); } } item->SetSelected(row == this->selected); item->Move(this->itemX, y); item->Show(1); } } for (; it != this->items.end(); ++it) { (*it)->index = -1; (*it)->Show(0); } } // OFFSET: 0x00A55650 // FUNCTION: fn_16300 void CUIOngoingQuestInfo::OnFirstAction() { } namespace OngoingQuestInfo { // OFFSET: 0x00A55710 // FUNCTION: fn_16301 void CUIRewards::OnPrepareItem(CUIRewardItem*, const CRewardItemData&) { } // OFFSET: 0x00A55860 // FUNCTION: fn_16303 void CUIContents::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A55870 // FUNCTION: fn_16304 void CUIRewardItem::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A55880 // FUNCTION: fn_16305 void CUIRewards::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A55890 // FUNCTION: fn_16306 void CUIScrollWindow::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x00A558A0 // FUNCTION: fn_16307 void CUIContents::Slot16() { } // OFFSET: 0x00A55940 // FUNCTION: fn_16309 void CUIRewardItem::Slot16() { } // OFFSET: 0x00A55B50 // FUNCTION: fn_16312 void CUIScrollWindow::Slot35(int value) { this->scrollBar->Slot35(value); } // OFFSET: 0x00A55E10 // FUNCTION: fn_16314 void CUIContents::UpdateHeight() { this->textViewer->Show(!this->textViewer->lines.empty()); if (!this->textViewer->lines.empty()) { CUITextViewer* viewer = this->textViewer; viewer->Resize(viewer->geometry.width, viewer->contentHeight + viewer->paddingBottom + viewer->paddingTop); } int bottom = 0; for (UIWindow* child : this->m_children) { if (child->geometry.visible) { bottom = (std::max)(bottom, child->geometry.y + child->geometry.height); } } UIWindow::Resize(this->geometry.width, bottom + 9); } // OFFSET: 0x00A55EA0 // FUNCTION: fn_16315 void CUIRewards::UpdateHeight() { this->rewardList->Show(this->rewardList->data.size() != 0); if (this->rewardList->data.size() != 0) { this->rewardList->Resize(this->rewardList->geometry.width, this->rewardList->rowHeight * this->rewardList->data.size() + this->rewardList->itemY); } int bottom = 0; for (UIWindow* child : this->m_children) { if (child->geometry.visible) { bottom = (std::max)(bottom, child->geometry.y + child->geometry.height); } } UIWindow::Resize(this->geometry.width, bottom + 9); } // OFFSET: 0x00A55F20 // FUNCTION: fn_16316 void CUIScrollWindow::OnScroll(int position) { int y = -position; for (UIWindow* child : this->m_children) { if (child != this->scrollBar) { child->Move(child->geometry.x, y); y = child->geometry.y + child->geometry.height; } } } } namespace OngoingQuestInfo { // OFFSET: 0x00A55720 // FUNCTION: fn_16302 void CUIRewards::OnBindItem(CUIRewardItem* item, const CRewardItemData& data) { ITEM_INFO info; info.SetItemId(data.itemId); info.identified = 1; item->gameItem->SetItem(info); ItemDescriptions descriptions{g_itemDescriptions}; bool languagePrefix = false; WORD language = g_serverLanguage->language; ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language}; std::string name = naming.DisplayName(info, 0); item->nameText->SetText(name.c_str(), name.size()); std::string count = FormatOwnedString(LookupMessage(0xB6), data.count); item->countText->SetText(count.c_str(), count.size()); } } // OFFSET: 0x00A558B0 // FUNCTION: fn_16308 void CUIOngoingQuestInfo::Slot16() { const char* title = LookupMessage(0xD48); this->titleBar->SetTitle(title, std::strlen(title)); UIWindow* window = g_windowMgr.LookupWindow(0x2718); if (window) { this->Move(window->geometry.x + window->geometry.width, window->geometry.y); } else { this->Move((g_renderer->viewport.width - this->geometry.width) / 2, (g_renderer->viewport.height - this->geometry.height) / 2); } } namespace OngoingQuestInfo { // OFFSET: 0x00A55A90 // FUNCTION: fn_16311 void CUIScrollWindow::Slot16() { this->firstContents->EnableClip(); this->secondContents->EnableClip(); this->rewards->EnableClip(); const char* first = LookupMessage(0xD49); this->firstContents->title->SetText(first, std::strlen(first)); const char* second = LookupMessage(0xD4A); this->secondContents->title->SetText(second, std::strlen(second)); const char* reward = LookupMessage(0xD4B); this->rewards->title->SetText(reward, std::strlen(reward)); } } namespace OngoingQuestInfo { // OFFSET: 0x00A55950 // FUNCTION: fn_16310 void CUIRewards::Slot16() { const char* first = LookupMessage(0xD4C); this->firstLabel->SetText(first, std::strlen(first)); const char* second = LookupMessage(0xD4D); this->secondLabel->SetText(second, std::strlen(second)); const char* third = LookupMessage(0xD4E); this->thirdLabel->SetText(third, std::strlen(third)); this->rewardList->unknown_00C4 = 1; this->rewardList->Invalidate(); this->npcSprite = new UINpcSprWnd(*this->m_context); this->npcSprite->SetSize(75, 145); this->npcSprite->Show(0); this->AddChild(this->npcSprite); } } // OFFSET: 0x00A55B70 // FUNCTION: fn_16313 void CUIOngoingQuestInfo::sub_A55B70() { OngoingQuestInfo::CUIScrollWindow* window = this->scrollWindow; const unsigned int questId = this->questId; window->secondContents->textViewer->Clear(); const auto found = g_renewQuestMgr->m_ongoingQuests.find(questId); if (found != g_renewQuestMgr->m_ongoingQuests.end()) { for (int index = 0; index < found->second.m_huntCount; ++index) { window->secondContents->textViewer->AddLine(found->second.GetHuntText(index)); } } window->firstContents->UpdateHeight(); window->secondContents->UpdateHeight(); window->rewards->UpdateHeight(); const int total = window->ContentHeight(); window->scrollBar->SetTotal((std::max)(window->geometry.height, total)); window->scrollBar->SetPosition(0); }