#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIREPLAYRECCONTROLWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIREPLAYRECCONTROLWND_H #include "Contents/UserData/NormalItemSlots.h" #include "UI/Window/UIFrameWnd.h" #include class UIButton; class UIStaticText; struct InputFocus; class UIReplayRECControlWnd : public UIFrameWnd { public: bool Slot03() override; void Slot11() override; void Paint() override; void ApplyMode(); void UpdateRecordTime(); /* 00B4 */ int mode; /* 00B8 */ int unknown_00B8; /* 00BC */ UIWindow* window_00BC; /* 00C0 */ UIWindow* window_00C0; /* 00C4 */ UIWindow* window_00C4; /* 00C8 */ UIButton* button_00C8; /* 00CC */ UIWindow* window_00CC; /* 00D0 */ UIButton* button_00D0; /* 00D4 */ UIWindow* tabs[5]; /* 00E8 */ UIStaticText* window_00E8; /* 00EC */ UIWindow* window_00EC; /* 00F0 */ std::uint32_t recordStart; /* 00F4 */ UIWindow* options[10]; /* 011C */ int unknown_011C; /* 0120 */ int unknown_0120; /* 0124 */ int unknown_0124; /* 0128 */ UIWindow* window_0128; /* 012C */ UIWindow* window_012C; /* 0130 */ int unknown_0130; /* 0134 */ UIWindow* window_0134; /* 0138 */ ReplayRECControlWndInfo* saved; protected: InputFocus* m_focus; }; #endif