#include "Contents/Actors/Pc.h" #include "Client/Session.h" #include "Contents/Actors/ActorStateFlags.h" #include "Contents/CashEmotionMgr.h" #include "Contents/EquipmentResourceMgr.h" #include "Contents/Items/WeaponType.h" #include "Contents/Jobs/JobId.h" #include "Contents/Jobs/JobInheritance.h" #include "Contents/Jobs/JobNames.h" #include "Contents/MessageTable.h" #include "Render/Primitives/RenderPrimitive.h" #include "Resource/Models/GrannyModelResource.h" #include "Resource/ResourceMgr.h" #include "Resource/Sprites/ActionResource.h" #include "Script/LuaScript.h" #include "Utility/Text/FormatString.h" // GLOBAL: gl_24753 extern const int g_maxMoveSpeed = 432; // OFFSET: 0x00DAFE50 // FUNCTION: fn_22606 void CGrannyPc::SetAction(unsigned animation, int, int repeat) { if (!this->model) { return; } this->render.unknown_0070 = 0; switch (animation) { case 8: this->render.unknown_0070 = 1; break; case 16: this->render.unknown_0070 = 6; break; case 24: this->render.unknown_0070 = 5; break; case 32: this->render.unknown_0070 = 11; break; case 40: this->render.unknown_0070 = 12; break; case 48: this->render.unknown_0070 = 4; break; case 64: this->render.unknown_0070 = 3; break; case 80: case 88: this->render.unknown_0070 = 2; break; } this->PlayMotion(repeat); } // OFFSET: 0x00DB01F0 // FUNCTION: fn_22611 void CGrannyPc::PlayMotion(int repeat) { this->motion = this->render.unknown_0070; for (int i = 0; i < 20; ++i) { this->model->FreeControl(this->controls[i]); this->controls[i] = nullptr; } this->unknown_0F24 = 0; const int loopCount = (repeat == 1 && this->render.unknown_0070 != 6) ? 1 : 0; this->controls[this->motion] = this->model->PlayAnimation(this->motion, this->instance, this->controls[this->motion], loopCount); } // OFFSET: 0x00DAFE00 // FUNCTION: fn_22604 void __stdcall fn_22604(int) { } // OFFSET: 0x00DB01E0 // FUNCTION: fn_22610 void __stdcall fn_22610(int) { } // OFFSET: 0x00DB07A0 // FUNCTION: fn_22623 void __stdcall fn_22623(int, int) { } // OFFSET: 0x00DB07B0 // FUNCTION: fn_22624 void __stdcall fn_22624(int, int) { } // OFFSET: 0x00DB5330 // FUNCTION: fn_22664 void __stdcall fn_22664() { } // OFFSET: 0x00DAFFA0 // FUNCTION: fn_22607 void CPc::Slot44(int first, int second) { this->unknown_04D0 = first; if (static_cast(second) != 0) { int job; if (g_session.IsCostumeJob(this->GetEffectiveJob(-1)) != 1 && this->unknown_0404 != 0) { job = this->GetUnknown0404Job(); } else { job = this->GetEffectiveJob(-1); } this->Slot21(job); this->Slot24(this->weapon, this->unknown_044C); this->Slot32(); } } // OFFSET: 0x00DB0000 // FUNCTION: fn_22608 void CPc::Slot33(int value) { this->render.previousAnimation = value; if (value < 2 && static_cast(this->unknown_04D0 - 0x10ec) > 0x11) { if (static_cast(this->unknown_025C - JT_NOVICE_H) <= 0x15) { this->render.previousAnimation = this->unknown_025C <= 0xfa7; } else { this->render.previousAnimation = static_cast(this->unknown_025C - JT_NOVICE_H) <= 6; } } this->Slot32(); } // OFFSET: 0x00DB02A0 // FUNCTION: fn_22613 void CGrannyPc::Slot31() { if (this->unknown_0438 != 0) { this->unknown_0460 = g_session.GetHeadPalName(this->unknown_0434, this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0438); } } // OFFSET: 0x00DB0350 // FUNCTION: fn_22614 void CPc::Slot31() { if (this->unknown_0444 != 0) { this->unknown_0478 = g_session.GetHeadPalName(this->unknown_0440, this->unknown_04D4, this->unknown_0260, this->unknown_0444); } } // OFFSET: 0x00DB0280 // FUNCTION: fn_22612 void CPc::Slot34(int value) { this->unknown_0444 = value; this->Slot31(); } // OFFSET: 0x00DB0400 // FUNCTION: fn_22615 void CGrannyPc::Slot40(int value) { if (value < 0) { const std::int64_t emotion = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::ChatProhibit); this->SendMsg(nullptr, 160, 0, 0, 0, static_cast(emotion), static_cast(emotion >> 32), 0, 0, 0, 0, 0, 0, 0, 0); } else { this->SendMsg(nullptr, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } this->unknown_0428 = value; } // OFFSET: 0x00DB0480 // FUNCTION: fn_22616 void CPc::Slot40(int value) { if (value < 0) { const std::int64_t emotion = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::ChatProhibit); this->SendMsg(nullptr, 160, 0, 0, 0, static_cast(emotion), static_cast(emotion >> 32), 0, 0, 0, 0, 0, 0, 0, 0); } else { this->SendMsg(nullptr, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } this->unknown_0430 = value; } // OFFSET: 0x00DB0760 // FUNCTION: fn_22621 void CGrannyPc::Slot41(int first, int second) { this->Slot40(first); this->unknown_042C = second; } // OFFSET: 0x00DB0780 // FUNCTION: fn_22622 void CPc::Slot41(int first, int second) { this->Slot40(first); this->unknown_0434 = second; } // OFFSET: 0x00DB07C0 // FUNCTION: fn_22625 void CPc::Slot47(unsigned char value) { this->unknown_02CC = value; this->Slot28(this->unknown_045C); } // OFFSET: 0x00DB07E0 // FUNCTION: fn_22626 void CGrannyPc::Slot26(int value) { this->unknown_044C = value; } // OFFSET: 0x00DB09D0 // FUNCTION: fn_22628 void CGrannyPc::Slot27(int value) { this->unknown_0450 = value; } // OFFSET: 0x00DB2660 // FUNCTION: fn_22644 void CGrannyPc::Slot28(int) { this->GetEffectiveJob(-1); } // OFFSET: 0x00DB0B40 // FUNCTION: fn_22630 void CGrannyPc::Slot25(int value) { this->unknown_0448 = value; } // OFFSET: 0x00DB0CB0 // FUNCTION: fn_22632 void CGrannyPc::Slot20(int first, int second, int third, int fourth, int fifth, int sixth, int seventh, int eighth, int ninth, int tenth, int) { this->Slot19(first, second, third, fourth, fifth, sixth, seventh, eighth, ninth, this->unknown_0454, tenth); } // OFFSET: 0x00DB1960 // FUNCTION: fn_22636 void CPc::Slot60() { if (this->unknown_0458 == 185) { this->Slot27(185); } } // OFFSET: 0x00DB1980 // FUNCTION: fn_22637 void CGrannyPc::Slot22(int value) { this->unknown_0434 = value; } // OFFSET: 0x00DB1AC0 // FUNCTION: fn_22639 void CGrannyPc::Slot21(int value) { this->render.unknown_0054 = g_session.GetNpcLocationRadius(value, false); } // OFFSET: 0x00DB2830 // FUNCTION: fn_22646 void CGrannyPc::Slot24(int, int) { } // OFFSET: 0x00DB3720 // FUNCTION: fn_22648 void CGrannyPc::Slot23(int first, int second) { this->unknown_0440 = first; this->unknown_0444 = second; } // OFFSET: 0x00DBA6C0 // FUNCTION: fn_22674 void CPlayer::Slot17() { } // OFFSET: 0x00DB51E0 // FUNCTION: fn_22662 int CPlayer::AngleToDirection(float angle) { return (static_cast(angle) + 180) / 45 % 8; } // OFFSET: 0x00DB52B0 // FUNCTION: fn_22663 bool CPlayer::IsSpecialState(int state) const { switch (state) { case 2: case 5: case 6: case 62: case 63: case 64: case 65: case 67: case 68: case 69: case 70: case 71: case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79: case 80: return true; default: return false; } } // OFFSET: 0x00DB06C0 // FUNCTION: fn_22619 void CGrannyPc::Slot39(int value) { if (this->unknown_0440 != 11 || this->unknown_0444 != 0) { value = std::min(value, g_maxMoveSpeed); } this->render.unknown_0054 = static_cast(value) / 432.0f; } // OFFSET: 0x00DB0710 // FUNCTION: fn_22620 void CPc::Slot39(int value) { const int weapon = this->weapon; if (weapon > 105) { GetWeaponViewValue(weapon); } if (weapon != 11) { value = std::min(value, g_maxMoveSpeed); } this->render.unknown_0054 = static_cast(value) / 432.0f; } // OFFSET: 0x00DDD190 // FUNCTION: fn_23381 static std::string GetBodyImfName(int job, int sex, int, int costumeJob) { const int spriteJob = g_session.GetSpriteJob(job, costumeJob, true); return FormatOwnedString("%s_%s.imf", g_session.GetBodyJobName(spriteJob).c_str(), g_session.GetSexName(sex).c_str()); } // OFFSET: 0x00DB0500 // FUNCTION: fn_22617 void CGrannyPc::Slot30() { this->unknown_0410 = GetBodyImfName( this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0434, this->GetEffectiveJob(-1) ); } // OFFSET: 0x00DB05E0 // FUNCTION: fn_22618 void CPc::Slot30() { int job = this->GetEffectiveJob(-1); if (static_cast(job - 0x10CE) < 0x1C && this->unknown_02CC != 0) { job = g_session.GetRidingJob(job); } this->unknown_0418 = GetBodyImfName(job, this->unknown_0260, this->unknown_0440, this->unknown_04D0); } // OFFSET: 0x00DAFB60 // FUNCTION: fn_22603 void CPc::LoadEquipAction(int slot, const char* name) { if (this->equipActions[slot]) { this->equipActions[slot]->Unlock(); } const int job = this->render.accountId; const bool monster = IsMonsterJob(job); const bool hidden = monster && IsObfuscatedMessage(job); const bool male = this->unknown_0260 != 0; if (monster && slot == 6) { this->equipActions[slot] = nullptr; } else { if (monster && slot == 0) { if (hidden) { name = male ? "인간족\\몸통\\남\\운영자2_남.Act" : "인간족\\몸통\\여\\운영자2_여.Act"; } else { name = male ? "인간족\\몸통\\남\\운영자_남.Act" : "인간족\\몸통\\여\\운영자_여.Act"; } } else if (monster && slot == 5) { if (hidden) { name = male ? "인간족\\운영자\\운영자2_남_검.Act" : "인간족\\운영자\\운영자2_여_검.Act"; } else { name = male ? "인간족\\운영자\\운영자_남_검.Act" : "인간족\\운영자\\운영자_여_검.Act"; } } this->equipActions[slot] = ResourceMgr::Instance().Load(name); if (this->equipActions[slot]) { this->equipActions[slot]->Lock(); } } if (this->equipActions.size() > 1) { CActRes* baseAction = static_cast(this->equipActions[1]); if (baseAction) { const ActionFrame& baseFrame = baseAction->Frame(0, 0); const SpriteFrameCell& cell = baseFrame.Cell(1); const int baseJob = JobNames::BaseJob(this->GetEffectiveJob(-1)); const int costumeJob = this->Slot46(); const std::string actionName = g_equipmentResourceMgr->GetBodyResourceName(0, baseJob, this->unknown_0260, costumeJob, 0); CActRes* action = static_cast(ResourceMgr::Instance().Load(actionName)); if (action) { const ActionFrame& actionFrame = action->Frame(0, 0); if (!actionFrame.anchors.empty() && !baseFrame.anchors.empty()) { this->unknown_04E4 = static_cast(actionFrame.anchors[0].x - baseFrame.anchors[0].x + cell.x); this->unknown_04E8 = static_cast(actionFrame.anchors[0].y - baseFrame.anchors[0].y + cell.y); } } } } } // OFFSET: 0x00DAFE10 // FUNCTION: fn_22605 void CPc::LoadEquipActions(const std::vector& names) { for (int slot = 0; slot < 9; ++slot) { this->LoadEquipAction(slot, names[slot].c_str()); } } // OFFSET: 0x00DB2230 // FUNCTION: fn_22641 void CPc::LoadEquipSprite(int slot, const char* name) { if (this->equipSprites[slot]) { this->equipSprites[slot]->Unlock(); } const int job = this->render.accountId; const bool monster = IsMonsterJob(job); const bool hidden = monster && IsObfuscatedMessage(job); const bool male = this->unknown_0260 != 0; if (monster && slot == 6) { this->equipSprites[slot] = nullptr; } else { if (monster && slot == 0) { if (hidden) { name = male ? "인간족\\몸통\\남\\운영자2_남.Spr" : "인간족\\몸통\\여\\운영자2_여.Spr"; } else { name = male ? "인간족\\몸통\\남\\운영자_남.Spr" : "인간족\\몸통\\여\\운영자_여.Spr"; } } else if (monster && slot == 5) { if (hidden) { name = male ? "인간족\\운영자\\운영자2_남_검.Spr" : "인간족\\운영자\\운영자2_여_검.Spr"; } else { name = male ? "인간족\\운영자\\운영자_남_검.Spr" : "인간족\\운영자\\운영자_여_검.Spr"; } } this->equipSprites[slot] = ResourceMgr::Instance().Load(name); if (this->equipSprites[slot]) { this->equipSprites[slot]->Lock(); } } } // OFFSET: 0x00DB2360 // FUNCTION: fn_22642 void CPc::LoadEquipSprites(const std::vector& names) { for (int slot = 0; slot < 9; ++slot) { this->LoadEquipSprite(slot, names[slot].c_str()); } } // OFFSET: 0x00DB23A0 // FUNCTION: fn_22643 void CPc::Slot15(int first, int second) { if (this->unknown_049C == first) { return; } if (static_cast(second) != 0) { return; } this->unknown_049C = first; g_session.m_hotkeyScript->CallTable("TB_Layer_Priority", "IsHelmRobe", "d>b", first, &this->unknown_04D9); if (this->unknown_04D9) { const int accessory = this->unknown_049C; this->LoadEquipAction( 8, g_session.GetAccessoryActName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, accessory).c_str() ); this->LoadEquipSprite( 8, g_session.GetAccessorySprName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, accessory).c_str() ); } else { this->LoadEquipAction( 8, g_session.GetAccessoryActName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, 0).c_str() ); this->LoadEquipSprite( 8, g_session.GetAccessorySprName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, 0).c_str() ); } } // OFFSET: 0x00DB4C70 // FUNCTION: fn_22652 int CPc::MapMotion(int motion) { switch (this->GetEffectiveJob(-1)) { case 2: case 9: case 0x10: case 0xFA3: case 0xFAA: case 0xFB1: case 0xFB9: case 0xFC0: case 0xFC7: return motion == 5 ? 10 : motion; case 6: case 0xFA7: case 0xFBD: return (motion == 8 || motion == 6 || motion == 7) ? 2 : motion; case 0xC: case 0x11: case 0xFAD: case 0xFB2: case 0xFC3: case 0xFC8: case 0xFDB: case 0xFE1: case 0xFE8: case 0xFEF: case 0x1005: case 0x100C: case 0x109E: if (motion == 8 || motion == 7) { return 2; } if (motion == 6 && ( this->GetEffectiveJob(-1) == 0x11 || this->GetEffectiveJob(-1) == 0xFB2 || this->GetEffectiveJob(-1) == 0xFC8 )) { return 1; } return motion; default: return motion; } } // OFFSET: 0x00DAA2E0 // FUNCTION: fn_22570 void CGrannyPc::ReleaseMeshes() { for (int i = 0; i < 20; ++i) { if (this->controls[i]) { this->controls[i] = nullptr; } } for (int mesh = 0; mesh < 30; ++mesh) { RenderCommand* command = this->commands[mesh]; if (command) { command->FreeVertices(); delete command; this->commands[mesh] = nullptr; delete this->vertices[mesh]; this->vertices[mesh] = nullptr; } } for (int layer = 0; layer < 10; ++layer) { for (int mesh = 0; mesh < 30; ++mesh) { RenderCommand* command = this->layerCommands[layer][mesh]; if (command) { command->FreeVertices(); delete command; this->layerCommands[layer][mesh] = nullptr; delete this->layerVertices[layer][mesh]; this->layerVertices[layer][mesh] = nullptr; } } } this->unknown_2550 = 0; } // OFFSET: 0x00DAA3F0 // FUNCTION: fn_22571 std::vector CPc::GetEquipActionNames() const { std::vector names(9); for (int slot = 0; slot < 9; ++slot) { if (this->equipActions[slot]) { names[slot] = this->equipActions[slot]->name.text; } else { names[slot] = ""; } } return names; } // OFFSET: 0x00DAA520 // FUNCTION: fn_22572 CRes* CPc::GetEquipAction(unsigned slot) const { if (slot < this->equipActions.size()) { return this->equipActions[slot]; } return nullptr; } // OFFSET: 0x00DAA5F0 // FUNCTION: fn_22573 int GetSlotLayer(int slot) { switch (slot) { case 1: return 1; } return 0; } // OFFSET: 0x00DAA610 // FUNCTION: fn_22574 int CPc::Slot55() { return CGameActor::Slot55(); } // OFFSET: 0x00DAAD80 // FUNCTION: fn_22577 int CPc::JobActionBase(int state) { int base = 0; switch (state) { case 0: base = 32; break; case 6: base = 16; break; case 7: switch (this->GetEffectiveJob(-1)) { case JT_CRUSADER: case JT_BARD: case JT_DANCER: case JT_GUNSLINGER: case JT_CRUSADER_B: case JT_BARD_B: case JT_DANCER_B: case JT_TAEKWON: case JT_STAR: case JT_STAR2: case JT_TAEKWON_B: case JT_STAR_B: case JT_GUNSLINGER_B: case JT_STAR2_B: case JT_STAR_EMPEROR: case JT_STAR_EMPEROR_B: case JT_STAR2_EMPEROR: case JT_STAR2_EMPEROR_B: case JT_SKY_EMPEROR: case JT_SKY_EMPEROR2: return 32; case JT_DO_SUMMONER: case JT_DO_CART_SUMMONER: case JT_DO_SUMMONER_B: case JT_DO_CART_SUMMONER_B: case JT_SPIRIT_HANDLER: case JT_SPIRIT_HANDLER_RIDING: case JT_DRUID: case JT_DRUID_B: case JT_KARNOS: case JT_KARNOS_B: case JT_ALITEA: return 80; case JT_MONK: case JT_NINJA: case JT_CRUSADER_H: case JT_MONK_H: case JT_BARD_H: case JT_DANCER_H: case JT_MONK_B: case JT_ROYAL_GUARD: case JT_SURA: case JT_ROYAL_GUARD_H: case JT_SURA_H: case JT_SURA_B: case JT_NINJA_B: case JT_INQUISITOR: return 96; default: return 96; } case 8: base = 96; switch (this->GetEffectiveJob(-1)) { case JT_DO_SUMMONER: case JT_DO_SUMMONER_B: case JT_SPIRIT_HANDLER: base = 40; break; } break; } return base; } // OFFSET: 0x00DAB010 // FUNCTION: fn_22578 std::vector CPc::GetEquipSpriteNames() const { std::vector names(9); for (int slot = 0; slot < 9; ++slot) { if (this->equipSprites[slot]) { names[slot] = this->equipSprites[slot]->name.text; } else { names[slot] = ""; } } return names; } // OFFSET: 0x00DAB140 // FUNCTION: fn_22579 CRes* CPc::GetEquipSprite(int slot) const { return this->equipSprites[slot]; } // OFFSET: 0x00DAB160 // FUNCTION: fn_22580 std::int64_t CGrannyPc::Slot35() { return (static_cast(this->unknown_0444) << 32) | static_cast(this->unknown_0440); } // OFFSET: 0x00DAB250 // FUNCTION: fn_22582 bool CPc::IsCostumeOutfit() const { return StateFlag12(this->stateFlags) || StateFlag16(this->stateFlags) || StateFlag18(this->stateFlags) || StateFlag27(this->stateFlags) || StateFlag28(this->stateFlags) || this->unknown_03DC == 1; } // OFFSET: 0x00DAB460 // FUNCTION: fn_22584 int CPc::GetDualWieldWeaponType(int first, int second) { int result = W_FIST; int main = first; int sub = second; if (!first) { if (!second) { return result; } main = second; sub = 0; } if (main >= 1100 && main < 1150 || main >= 13400 && main < 13500 || main >= 500000 && main < 510000) { result = W_1HSWORD; if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || sub >= 500000 && sub < 510000) { return W_DOUBLE_SS; } if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 || sub >= 510000 && sub < 520000) { return W_DOUBLE_DS; } if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) { return W_DOUBLE_SA; } } else if (main >= 1200 && main < 1250 || main >= 13000 && main < 13100 || main >= 28700 && main < 28900 || main >= 510000 && main < 520000) { result = W_DAGGER; if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || sub >= 500000 && sub < 510000) { return W_DOUBLE_DS; } if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 || sub >= 510000 && sub < 520000) { return W_DOUBLE_DD; } if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) { return W_DOUBLE_DA; } } else if (main >= 1300 && main < 1350 || main >= 520000 && main < 530000) { result = W_1HAXE; if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) { return W_DOUBLE_AA; } } return result; } // OFFSET: 0x00DAB6A0 // FUNCTION: fn_22585 bool IsReadyOrAttackAction(int action) { if (action < 32 || action >= 40 && action < 80 || action >= 96) { return false; } return true; } // OFFSET: 0x00DAC030 // FUNCTION: fn_22591 void CGrannyPc::Slot08() { if (this->render.unknown_0070 == 2) { this->render.isMotionFinished = GrannyGetControlDurationLeft(this->controls[2]) < 0.1f; } else { this->render.isMotionFinished = true; } }