#include "Contents/Effects/EZ2STREffectEx.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Render/Renderer.h" #include "Utility/Math/AffineMatrix.h" #include // OFFSET: 0x006FF480 // FUNCTION: fn_06962 CEZ2STREffectEx::CEZ2STREffectEx() : CEffect(-1), particle(nullptr), finished(0), unknown_00D4(0), unknown_00D8(0) { } // OFFSET: 0x006FF740 // FUNCTION: fn_06964 void CEZ2STREffectEx::Close() { if (this->particle) { FreeParticle(this->particle); this->particle = nullptr; } } // OFFSET: 0x006FF770 // FUNCTION: fn_06965 void CEZ2STREffectEx::Slot31() { this->finished = 1; } // OFFSET: 0x006FF780 // FUNCTION: fn_06966 float ScreenAngle(const float* from, const float* to, const float* matrix) { float fromX; float fromY; float fromDepth = 0.0f; float toX; float toY; float toDepth = 0.0f; g_renderer->ProjectViewport(from, matrix, &fromX, &fromY, &fromDepth); g_renderer->ProjectViewport(to, matrix, &toX, &toY, &toDepth); const float dx = toX - fromX; const float dy = toY - fromY; const float length = SquareRoot(dy * dy + dx * dx); if (length == 0.0f) { return 0.0f; } const float angle = static_cast(std::acos(static_cast(dx / length))) / 3.141592f * 180.0f; if (fromY > toY) { return 360.0f - angle; } return angle; }