#include "Client/Mode/ModeCursor.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Window/UIResizer.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x0085D650 // FUNCTION: fn_10815 void UIResizer::Paint() { if (!this->bitmapName.empty()) { CBitmapRes* bitmap = static_cast(ResourceMgr::Instance().Load(Resolve(this->bitmapName.c_str()))); this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, false); return; } this->ClearSurface(this->backgroundColor); this->FillRegion(0, 0, this->geometry.width, 2, this->lineColor); } // OFFSET: 0x0085F470 // FUNCTION: fn_10862 void UIResizer::Slot28(int, int) { } // OFFSET: 0x0085FA20 // FUNCTION: fn_10879 void UIResizer::ResetCursor(int x, int y) { if (g_windowMgr.Capture() == this || (x >= 0 && x < this->geometry.width && y >= 0 && y <= this->geometry.height)) { this->m_context->cursor.Set(2, this->m_context->cursorTick); } else if (g_windowMgr.Capture() != this) { this->m_context->cursor.Set(0, this->m_context->cursorTick); } } // OFFSET: 0x0085EFD0 // FUNCTION: fn_10853 void UIResizer::Slot31(int, int) { if (g_windowMgr.Capture() != this) { return; } if (this->parent) { this->parent->Slot36(); } g_windowMgr.ReleaseCapture(); } // OFFSET: 0x008697F0 // FUNCTION: fn_10971 void UIResizer::SetDirection(int value) { this->direction = value; }