#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_SHADOWEXCEEDEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_SHADOWEXCEEDEFFECT_H #include "Contents/Effects/Effect.h" #include #include class CEZ2STRParticle; class CShadowExceed : public CEffect { public: CShadowExceed(); void Open() override; void OnProcess() override; void Render() override; void Close() override; bool IsAlive() override; /* 00CC */ std::vector emitters; /* 00D8 */ unsigned char finishSpawned; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CShadowExceed) == 0xDC); static_assert(offsetof(CShadowExceed, finishSpawned) == 0xD8); #endif #endif