#include "Client/Mode/CGameMode.h" #include "UI/Window/UIEnums.h" #include "Network/Packets/PacketId.h" #include "Client/Session.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" #include namespace { // INLINED template T Read(const unsigned char* bytes) { T value; std::memcpy(&value, bytes, sizeof(value)); return value; } } // OFFSET: 0x00D42AA0 // FUNCTION: fn_21829 void CGameMode::ApplySkillUpdatePacket(const void* packet) { *reinterpret_cast(&this->equipmentRequestState[0x0C]) = 0; const auto* bytes = static_cast(packet); const auto opcode = Read(bytes); const auto id = Read(bytes + 2); CSkillInfo value; switch (opcode) { case ID_ZC_SKILLINFO_UPDATE: value = g_session.m_skillBundle.Lookup(id); break; case ID_ZC_HOSKILLINFO_UPDATE: value = g_session.LookupHomunSkill(id); break; case 670: value = g_session.LookupMercSkill(id); break; } value.id = id; value.level = Read(bytes + 4); value.spCost = static_cast(Read(bytes + 6)); value.upgradable = bytes[10]; value.range = static_cast(Read(bytes + 8)); value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, value.level); g_session.m_skillBundle.ApplyLevelChange(value); switch (opcode) { case ID_ZC_SKILLINFO_UPDATE: g_session.UpdateSkill(value, 1, 0); break; case ID_ZC_HOSKILLINFO_UPDATE: g_session.UpdateHomunSkill(value, 1); break; case 670: g_session.UpdateMercSkill(value, 1); break; } } // OFFSET: 0x00D06AF0 // FUNCTION: fn_21577 void CGameMode::ReceiveLearnedSkill( std::uint16_t id, std::int16_t level, int unknown000C, std::uint8_t unknown0018, std::int16_t unknown0014, std::int16_t unknown001C, std::int16_t unknown0030 ) { CSkillInfo value; value.type = unknown000C; value.id = id; value.level = level; value.upgradable = unknown0018; value.name = value.IdName(*g_session.m_hotkeyScript); value.spCost = unknown0014; value.range = unknown001C; value.learnedLevel = unknown0030; value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, level); g_session.m_skillBundle.RecordLevelChange(value); if (value.id == 336) { g_session.adoptionSkillAvailable = 1; } g_session.UpdateSkill(value, 1, 0); } // OFFSET: 0x00D2B5C0 // FUNCTION: fn_45442 void CGameMode::ApplyAdditionalSkillPacket(const void* packet) { *reinterpret_cast(&this->equipmentRequestState[0x0C]) = 0; g_session.m_additionalSkills.clear(); const auto* bytes = static_cast(packet); const auto length = static_cast(static_cast(Read(bytes + 2)) - 6); const std::uint32_t count = length / 37; const unsigned char* record = bytes + 6; for (std::uint32_t index = 0; index < count; ++index, record += 37) { CSkillInfo value; value.level = Read(record + 6); value.id = Read(record); value.spCost = static_cast(Read(record + 8)); value.type = Read(record + 2); value.upgradable = record[36]; value.name = value.IdName(*g_session.m_hotkeyScript); value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, value.level); if (value.id - 10000u <= 19u) { g_session.UpdateAdditionalSkill(value, 1); } } g_session.m_guildSkillPoint = Read(bytes + 4); g_session.InvalidateWindowFrames(); if (g_windowMgr.window_032C) { g_windowMgr.window_032C->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0); } if (g_windowMgr.window_01E8) { g_windowMgr.window_01E8->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0); } }