#include "Contents/Effects/ThrowEffects.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Contents/World/World.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x00B7D8B0 // FUNCTION: fn_19234 void CThrowItemEffect::Slot12() { switch (this->id) { case 613: case 614: case 615: case 616: this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0); break; case 298: this->AddEvent(0, "_heal_effect.wav", 0, 0); break; case 914: this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0); break; } } // OFFSET: 0x00B7DE70 // FUNCTION: fn_19236 void CThrowItemEffect::Slot03() { for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) { CParticle* target = *particle; target->position.x = this->position[0]; target->position.y = this->position[1]; target->position.z = this->position[2]; if (target != nullptr && this->unknown_00D0 <= this->frame) { float& angle = target->unknown_00C0; float& rotation = *reinterpret_cast(&target->unknown_00C4); float& offsetX = *reinterpret_cast(&target->unknown_00D0); float& offsetY = *reinterpret_cast(&target->unknown_00D4); float& offsetZ = *reinterpret_cast(&target->unknown_00D8); if (target->unknown_000C == 0) { rotation = static_cast(static_cast(rotation + 45.0f) % 360); } else { this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25; target->alpha = this->unknown_00E4; offsetX = this->unknown_00EC; offsetY = this->unknown_00F0; offsetZ = this->unknown_00F4; rotation = this->unknown_00E8; } const float progress = static_cast(this->frame) / static_cast(this->unknown_00CC); float height = 0.0f; if (progress > 1.05f) { const int alpha = target->alpha - 20; target->alpha = alpha > 0 ? alpha : 0; } else { const int index = *reinterpret_cast(&target->unknown_0048[4]); const float radius = angle / *reinterpret_cast(&target->unknown_0048[0xC]); offsetX = angle * g_cosTable[index] + offsetX; offsetY = radius * this->unknown_00DC + offsetY; offsetZ = angle * g_sinTable[index] + offsetZ; height = g_sinTable[-static_cast(progress * -180.0f)] * this->unknown_00E0; } this->unknown_00EC = offsetX; this->unknown_00F0 = offsetY; this->unknown_00F4 = offsetZ; this->unknown_00E8 = rotation; this->unknown_00E4 = target->alpha; if (target->alpha > 0) { matrix view; std::memcpy(view.values, g_identityMatrix, sizeof(view.values)); view.MakeXRotation(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f); view.AppendYRotation(rotation / 180.0f * 3.141592f); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(target->scale, target->scale, 1.0f); matrix translate; std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values)); translate.MakeTranslate(offsetX, offsetY - height, offsetZ); matrix rotationMatrix; rotationMatrix.Compose(scale, view); matrix transform; transform.Compose(rotationMatrix, translate); target->transform = transform; if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) { CRenderObject* object = FindRenderObject(this->actor); if (object != nullptr) { float& objectAngle = *reinterpret_cast(reinterpret_cast(object) + 0x4C); objectAngle = static_cast(static_cast(objectAngle + 45.0f) % 360); } } } } ++target->unknown_00E8; } } // OFFSET: 0x00B7F190 // FUNCTION: fn_19243 bool CVolcanoEffect::Slot06() { for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) { if ((*particle)->alpha > 0) { return true; } } return false; } // OFFSET: 0x00B7F1C0 // FUNCTION: fn_19244 void CVolcanoEffect::Slot03() { int fadeIn; int fadeOut; for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; particle->position.x = this->position[0]; particle->position.y = this->position[1]; particle->position.z = this->position[2]; if (particle) { particle->scale += this->id == 261 ? 0.1f : 0.3f; int tilt = particle->unknown_004C - 1; if (this->id == 261) { if (tilt < 30) { tilt = 30; } } else if (tilt < 40) { tilt = 40; } particle->unknown_004C = tilt; float& spin = *reinterpret_cast(&particle->unknown_00C4); spin = static_cast(static_cast(spin) + (this->id != 261) * 2 + 3); switch (this->id) { case 223: fadeIn = 20; fadeOut = 8; break; case 225: case 236: case 237: case 238: case 261: fadeIn = 20; fadeOut = 2; break; case 263: case 773: fadeIn = 10; fadeOut = 2; break; case 886: case 934: case 936: case 937: case 938: fadeIn = 20; fadeOut = 5; break; } if (particle->unknown_00E8 > 10) { const int alpha = particle->alpha - fadeOut; particle->alpha = alpha > 0 ? alpha : 0; } else { particle->alpha += fadeIn; } const int segment = particle->unknown_000C; const float radius = g_sinTable[segment * 9] * particle->unknown_00C0; const int angle = static_cast(static_cast(static_cast(static_cast(particle->unknown_0050) / 20.0f) * segment) + spin) % 360; const float spread = radius * g_cosTable[tilt]; const float cosine = g_cosTable[angle]; const float sine = g_sinTable[angle]; const float height = radius * g_sinTable[tilt]; vector3d corners[2] = {}; corners[0].x = particle->scale * cosine; corners[0].y = 0.0f; corners[0].z = particle->scale * sine; corners[1].x = corners[0].x + spread * cosine; corners[1].y = 0.0f - height; corners[1].z = corners[0].z + spread * sine; particle->vertices[3].x = corners[0].x; particle->vertices[3].y = corners[0].y; particle->vertices[3].z = corners[0].z; particle->vertices[1].x = corners[1].x; particle->vertices[1].y = corners[1].y; particle->vertices[1].z = corners[1].z; if (segment != 0) { particle->vertices[0].x = this->lastOuter.x; particle->vertices[0].y = this->lastOuter.y; particle->vertices[0].z = this->lastOuter.z; particle->vertices[2].x = this->lastInner.x; particle->vertices[2].y = this->lastInner.y; particle->vertices[2].z = this->lastInner.z; } this->lastInner = corners[0]; this->lastOuter = corners[1]; } ++particle->unknown_00E8; } } // OFFSET: 0x00B7F7B0 // FUNCTION: fn_19245 void CVolcanoEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (!particle || particle->unknown_000C <= 0) { continue; } particle->destinationBlend = 6; const int segment = particle->unknown_000C; const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast(segment - 1) / 21.0f, static_cast(segment) / 21.0f, false, true}; particle->Render(quad); } }