#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_ATTACHEDEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_ATTACHEDEFFECT_H #include "Contents/Effects/RagEffectState.h" #include "Contents/Actors/RenderObject.h" struct AttachedEffect : CRenderObject { AttachedEffect(ResourceMgr& resources, JobNames& names); ~AttachedEffect() override; RagEffectState state; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(AttachedEffect) == 0x11CA8); #endif #endif