#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_AMACHINEEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_AMACHINEEFFECT_H #include "Contents/Effects/Effect.h" #include #include class CEZ2STRParticle; class CAMachineEffect : public CEffect { public: CAMachineEffect(); void Open() override; void OnProcess() override; void Render() override; void Close() override; bool IsAlive() override; void PlayAttack(); __declspec(noinline) void SetState(int state); /* 00CC */ std::map stateParticles; /* 00D4 */ int state; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CAMachineEffect) == 0xD8); static_assert(offsetof(CAMachineEffect, state) == 0xD4); #endif #endif