#include "Contents/Effects/MappillarEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x00B4BBB0 // FUNCTION: fn_18955 void CMappillarEffect::Close() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { FreeParticle(*it); } this->particles.clear(); } // OFFSET: 0x00B4BBF0 // FUNCTION: fn_18956 void CMappillarEffect::Open() { for (int ring = 0; ring < 4; ++ring) { for (int segment = 0; segment <= 21; ++segment) { CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); if (!particle) { continue; } particle->SetTexture("effect\\ring_blue.tga"); particle->effectId = this->id; particle->columnIndex = segment; particle->rowIndex = ring; particle->groupIndex = 1; particle->alpha = 70; particle->SetColor(100, 100, 255); float& baseAngle = *reinterpret_cast(&particle->angleBits); particle->angleParameter = 360; particle->speedParameter = 120.0f; particle->phaseParameter = 89; baseAngle = static_cast(particle->rowIndex * 90); particle->scale = static_cast(particle->rowIndex) * 0.5f + 11.0f; reinterpret_cast(&particle->animationParameter)[particle->rowIndex] = 0; particle->elapsedFrames = particle->rowIndex * 30; int angle = static_cast(static_cast(static_cast(static_cast(particle->angleParameter) / 20.0f) * particle->columnIndex) + baseAngle) % 360; if (particle->columnIndex == 20) { angle = static_cast(baseAngle); } const int tilt = particle->phaseParameter; const float spread = particle->speedParameter * g_cosTable[tilt]; const float height = particle->speedParameter * g_sinTable[tilt]; const float cosine = g_cosTable[angle]; const float sine = g_sinTable[angle]; vector3d points[2] = {}; points[0].x = particle->scale * cosine; points[0].y = 0.0f; points[0].z = particle->scale * sine; points[1].x = points[0].x + spread * cosine; points[1].y = 0.0f - height; points[1].z = points[0].z + spread * sine; if (particle->columnIndex >= 1 && particle->columnIndex <= 20) { particle->vertices[1].x = points[1].x; particle->vertices[1].y = points[1].y; particle->vertices[1].z = points[1].z; particle->vertices[3].x = points[0].x; particle->vertices[3].y = points[0].y; particle->vertices[3].z = points[0].z; particle->vertices[0].x = this->lastOuter.x; particle->vertices[0].y = this->lastOuter.y; particle->vertices[0].z = this->lastOuter.z; particle->vertices[2].x = this->lastInner.x; particle->vertices[2].y = this->lastInner.y; particle->vertices[2].z = this->lastInner.z; } this->lastInner = points[0]; this->lastOuter = points[1]; this->particles.push_back(particle); } } } // OFFSET: 0x00B4C0B0 // FUNCTION: fn_18957 bool CMappillarEffect::IsAlive() { return this->ActorExists(); } // OFFSET: 0x00B4C0C0 // FUNCTION: fn_18958 void CMappillarEffect::OnProcess() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { (*it)->position.x = this->position[0]; (*it)->position.y = this->position[1]; (*it)->position.z = this->position[2]; if (CParticle* particle = *it) { if (particle->rowIndex != 3 || particle->columnIndex != 21 || particle->elapsedFrames <= 999) { const int frame = particle->elapsedFrames; const int angle = static_cast(*reinterpret_cast(&particle->angleBits) - static_cast(frame)); float height; if (frame >= 800) { particle->speedParameter = std::max(0.0f, particle->speedParameter - 1.0f); height = particle->speedParameter; } else if (frame < 200) { height = 0.0f; } else if (frame > 290) { height = particle->speedParameter; } else { height = g_sinTable[frame - 200] * particle->speedParameter; } particle->animationParameter = height; if (height < 0.0f) { particle->animationParameter = 0.0f; } matrix rotation; std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values)); rotation.MakeYRotation(static_cast(angle) / 180.0f * 3.141592f); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(1.0f, particle->animationParameter / 100.0f * 1.1f, 1.0f); const matrix first = rotation; rotation.Compose(first, scale); particle->transform = rotation; } } ++(*it)->elapsedFrames; } } // OFFSET: 0x00B4C4C0 // FUNCTION: fn_18959 void CMappillarEffect::Render() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (particle) { const int texPart = particle->columnIndex; ParticleQuad quad; quad.billboard = false; quad.unused = false; quad.depth = true; quad.top = 0.0f; quad.bottom = 1.0f; quad.left = static_cast(texPart - 1) / 21.0f; quad.right = static_cast(texPart) / 21.0f; particle->Render(quad); } } }