#include "Contents/Effects/EffectParticle.h" #include "Contents/Effects/EffectPrimitiveState.h" #include "Contents/Actors/RenderObjectState.h" #include "Utility/Math/ScalarConversion.h" #include // OFFSET: 0x00BAE670 // FUNCTION: fn_19768 void EffectParticle::InitializeRecords() { for (int index = 0; index < this->state.unknown_01F4; ++index) { EffectPrimitiveRecord& record = this->state.records[index]; record.position = this->render.position; std::memcpy(record.corners, this->state.corners, sizeof(record.corners)); record.unknown_003C = this->state.unknown_0348; record.scale = this->state.scale; record.angle = this->state.unknown_030C; std::memcpy(record.matrix, this->state.matrix1, sizeof(record.matrix)); record.alpha = this->state.alpha; record.red = this->state.red; record.green = this->state.green; record.blue = this->state.blue; const int alpha = TruncateToInt(this->state.alpha); record.color = static_cast(this->state.blue) + ((static_cast(this->state.green) + ((static_cast(this->state.red) + (static_cast(alpha) << 8)) << 8)) << 8); } }