#include "Render/Text/FontCache.h" #include "Render/Text/TextContext.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "UI/Buttons/UIBmpTextButton.h" #include // OFFSET: 0x0084ED30 // FUNCTION: fn_10652 UIBmpTextButton::UIBmpTextButton(UIWindowContext& windows, UIButtonContext& controls) : UIBitmapButton(windows, controls) { } // OFFSET: 0x00852360 UIBmpTextButton::~UIBmpTextButton() = default; // OFFSET: 0x007C2340 // FUNCTION: fn_09323 void UIBmpTextButton::SetText(std::string value) { this->text = value; this->Invalidate(); } // OFFSET: 0x0085BDE0 // FUNCTION: fn_10799 void UIBmpTextButton::Paint() { this->FillRegion(0, 0, this->geometry.width, this->geometry.height, 0xFFFF00FFu); const BitmapButtonTextStyle* style = nullptr; for (const auto& candidate : this->styles) { if ((this->m_disabled == 0 && candidate.state == this->geometry.unknown_0030) || (this->m_disabled == 1 && candidate.state == 3)) { style = &candidate; break; } } const unsigned state = this->geometry.unknown_0030; const bool disabled = this->m_disabled == 1; if (disabled || state <= 2) { const char* path = this->m_names[disabled ? 3 : state].c_str(); auto* resource = static_cast(this->m_buttonContext->resources.Load(path)); this->DrawBitmap(0, 0, resource ? &resource->image : nullptr, false); if (!this->text.empty()) { const auto draw = [&](int x, int y, int height, unsigned color, unsigned char bold) { this->DrawTextAt(this->m_buttonContext->fonts, this->m_buttonContext->locale, x, y, this->text.c_str(), 0, 0, height, color, bold, 0); }; if (style) { const unsigned shadowColor = disabled ? 0xE2E2E2u : state == 0 ? 0xD7D7D7u : state == 1 ? 0xC7A796u : 0xFFFFFFu; const int offset = !disabled && (state == 0 || state == 1) ? 1 : 0; if (style->shadow == 1) { draw((style->x + offset), (style->y + offset), style->height, shadowColor, disabled ? 0 : style->bold); } const int pressedOffset = disabled || state == 2 ? 1 : 0; draw((style->x + pressedOffset), (style->y + pressedOffset), style->height, style->color, style->bold); } else { const int width = this->TextWidth(this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), 0, 0, 12, 0, 0); int height; { TextContext context(*this->geometry.surface); context.SetFont(0, 12, 0, 0); height = context.Measure(this->text.c_str(), static_cast(std::strlen(this->text.c_str()))).cy; } const int x = (this->geometry.width - width) / 2; const int y = (this->geometry.height - height) / 2; const bool pressed = disabled || state == 2; const unsigned shadowColor = disabled ? 0xE2E2E2u : state == 0 ? 0xD7D7D7u : state == 1 ? 0xC7A796u : 0xFFFFFFu; draw((x + (pressed ? 0 : 1)), (y + (pressed ? 0 : 1)), 12, shadowColor, 0); draw((x + (pressed ? 1 : 0)), (y + (pressed ? 1 : 0)), 12, disabled ? 0x6F6F6Fu : 0, 0); } } } if (this->m_invalidateParent == 1 && this->parent) { this->parent->Invalidate(); } }