#include "UI/Buttons/UIBitmapButton.h" #include "UI/Lists/UIItemStoreComboBox.h" #include "UI/Text/UIStaticText.h" #include #include // OFFSET: 0x00886200 // FUNCTION: fn_11325 void UIItemStoreComboBoxWnd::Slot15(int, int) { std::string path = "유저인터페이스\\basic_interface\\"; const char* pressed = this->pink == 1 ? "combo_btn_pink_b" : "combo_btn_b"; const char* disabled = this->pink == 1 ? "combo_btn_pink_c" : "combo_btn_c"; auto& controls = this->m_controls->buttons; this->button = new UIBitmapButton(*this->m_context, controls); this->button->SetBitmap((path + "combo_btn_a" + ".bmp").c_str(), 0, 0); this->button->SetBitmap((path + pressed + ".bmp").c_str(), 1, 0); this->button->SetBitmap((path + disabled + ".bmp").c_str(), 2, 0); this->button->SetSize(this->button->BitmapWidth(), this->button->BitmapHeight()); this->button->Move(this->geometry.width - this->button->BitmapWidth(), this->geometry.height - this->button->BitmapHeight()); this->button->SetId(273); this->AddChild(this->button); UIItemStoreComboBox* items = new UIItemStoreComboBox(*this->m_context, this->m_controls->combo); this->list = items; items->pink = this->pink != 0; this->list->SetSize(62, 45); this->list->Move(0, 0); this->list->Show(0); this->AddChild(this->list); char text[12] = {}; std::sprintf(text, "(NO SELECT)"); this->label = new UIStaticText(*this->m_context, controls); this->label->SetSize(this->geometry.width - this->button->BitmapWidth(), this->button->BitmapHeight()); this->label->SetText(text, 0); this->label->Move(2, 3); this->label->shadow = 1; this->AddChild(this->label); }