#include "UI/Shortcuts/UIQuickSlotWnd.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/ModeMgr.h" #include "Client/Replay.h" #include "Contents/Items/ItemInfo.h" #include "Contents/MapSkyMgr.h" #include "Contents/Skills/ClientSkills.h" #include "Render/DX7/RenderSystemDX7.h" #include "Resource/ResourceMgr.h" #include "UI/Window/WindowManagerWindows.h" // OFFSET: 0x00930EB0 // FUNCTION: fn_12696 void UIQuickSlotWnd::Slot25(int x, int y) { if (x > 59 && x < this->geometry.width) { this->UIFrameWnd::Slot25(x, y); return; } if (g_replayAnimationScaling != 0 || static_cast(y) > 23) { return; } if (x > 58 && x < this->geometry.width) { return; } const int index = (x - 4) / 29; if (x > index * 29 + 30 || index == -1) { return; } QuickSlotPainting& painting = *this->m_painting; const QuickSlotEntry entry = this->m_entries[index]; if (entry.skill) { CSkillInfo skill = painting.skills.Lookup(entry.id); if (skill.available && skill.level) { if (CGameMode* mode = static_cast(g_modeMgr.GetGameMode())) { mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index); } } } else if (entry.id != 0) { ITEM_INFO item = LookupClientItem(painting.inventory, static_cast(entry.id), 1); if (item.unknown_0000[1] > 0) { CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1); } } } // OFFSET: 0x00932F80 // FUNCTION: fn_12722 void UIQuickSlotWnd::Slot32(int x, int y) { if (x > 59 && x < this->geometry.width) { return; } if (static_cast(y) > 23) { return; } if (x > 58 && x < this->geometry.width) { return; } const int index = (x - 4) / 29; if (x > index * 29 + 30 || index == -1) { return; } const QuickSlotEntry entry = this->m_entries[index]; if (entry.skill) { WindowManagerWindows& windows = this->m_frameContext->windows; UIWindow* detail = windows.EnsureWindow(46); if (detail) { if (*reinterpret_cast(reinterpret_cast(detail) + 0x104) == entry.id) { windows.CloseWindow(46); } else { detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0); } } int originX = 0; int originY = 0; this->ToScreen(originX, originY); const int targetX = originX + x; int adjustment = 0; if (static_cast(g_configuredScreenWidth - targetX) < static_cast(detail->geometry.width)) { adjustment = detail->geometry.width - g_configuredScreenWidth + targetX; } const int rowY = 33 * (y / 33); if (static_cast(originY) > static_cast(static_cast(g_configuredScreenHeight)) * g_depthAverageHalf) { detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY); } else { detail->Move(originX - adjustment + x, originY + 33 + rowY); } } else if (entry.id != 0) { ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast(entry.id), 1); if (item.unknown_0000[1] > 0) { UIWindow* detail = this->m_frameContext->windows.EnsureWindow(12); detail->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } } }