#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H #define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H class CGameMode; struct CWorld { /* 0000 */ int running; /* 0004 */ CGameMode* gameMode; /* 0008 */ unsigned char unknown_0008[0x50]; /* 0058 */ int state; CGameMode* ActiveGameMode(); }; extern CWorld g_world; #endif