#include "Contents/Items/ItemDescription.h" #include "Contents/Items/ItemResources.h" #include "Resource/ResourceMgr.h" #include #include // OFFSET: 0x00DDDA20 // FUNCTION: fn_23391 const char* ItemDragResource(ItemDescriptions& descriptions, const char* id, int identified) { static std::string resource; resource = "\xBE\xC6\xC0\xCC\xC5\xDB\\"; const ITEM_DESC& value = descriptions.Find(std::atoi(id)); const char* name = identified != 0 ? value.identifiedResource : value.unidentifiedResource; resource += name ? name : "\xBB\xE7\xB0\xFA"; return resource.c_str(); } // OFFSET: 0x00DDDCD0 // FUNCTION: fn_23392 const char* SkillDragResource(ResourceMgr& resources, const char* name) { static std::string resource; resource = "\xBE\xC6\xC0\xCC\xC5\xDB\\"; resource += name; if (!resources.Exists((resource + ".act").c_str())) { resource = "\xBE\xC6\xC0\xCC\xC5\xDB\\am_berserkpitcher"; } return resource.c_str(); }