#include "Contents/Effects/Level99Orb1Effect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include #include #include // OFFSET: 0x00B6B210 // FUNCTION: fn_19089 CLevel99Orb1Effect::CLevel99Orb1Effect() : CEffect(976), offsets() { } // OFFSET: 0x00B6B390 // FUNCTION: fn_19091 void CLevel99Orb1Effect::Close() { for (CParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x00B6B3D0 // FUNCTION: fn_19092 void CLevel99Orb1Effect::Slot01() { for (int row = 0; row < 4; ++row) { for (int column = 0; column < 4; ++column) { CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); if (particle) { particle->SetTexture("effect\\whitelight.tga"); particle->unknown_0004 = this->id; particle->unknown_000C = column; particle->unknown_0010 = row; particle->unknown_0008 = 2; particle->unknown_00C0 = 0.15f; particle->scale = 1.8f; particle->SetColor(80, 80, 255); particle->alpha = 0; vector3d& offset = this->offsets[row * 4 + column]; offset.x = 0.0f; offset.y = static_cast(std::max(rand() % 100, 0)); offset.z = 0.0f; float* angles = &particle->unknown_0054; for (int i = 0; i < 4; ++i) { angles[i] = static_cast(std::max(rand() % 360, 0)); } this->particles.push_back(particle); } } } } // OFFSET: 0x00B6B520 // FUNCTION: fn_19093 bool CLevel99Orb1Effect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00B6B530 // FUNCTION: fn_19094 void CLevel99Orb1Effect::Slot03() { for (CParticle* particle : this->particles) { particle->position.x = this->position[0]; particle->position.y = this->position[1]; particle->position.z = this->position[2]; if (particle) { const int index = particle->unknown_000C + particle->unknown_0010 * 4; const float speed = particle->unknown_00C0; vector3d& offset = this->offsets[index]; if (offset.y < 0.0f) { if (offset.y < -30.0f) { offset.x = 0.0f; offset.y = static_cast(std::max(rand() % 100, 0)); offset.z = 0.0f; float* angles = &particle->unknown_0054; for (int i = 0; i < 4; ++i) { angles[i] = static_cast(std::max(rand() % 360, 0)); } particle->alpha = 0; } else { float* angles = &particle->unknown_0054; for (int i = 0; i < 2; ++i) { const int current = static_cast(angles[i]); const int delta = static_cast(angles[i + 2]) - current; angles[i] = static_cast(current + (delta > 0 ? 3 : -2)); if (std::abs(delta) < 3) { int target; if (delta > 0) { target = current ? std::max(rand() % current, 0) : 0; } else { target = 359 - (current ? std::max(rand() % current, 0) : 0); } angles[i + 2] = static_cast(target); } } offset.x += speed * g_sinTable[static_cast(angles[0])]; offset.z += speed * g_sinTable[static_cast(angles[1])]; if (offset.y < -20.0f) { particle->alpha = std::max(particle->alpha - 4, 0); } else if (particle->alpha != 255) { particle->alpha = 255; } } } offset.y -= speed; matrix rotation; std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values)); rotation.MakeXRotation(static_cast(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f); matrix translation; std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values)); translation.MakeTranslate(offset.x, offset.y, offset.z); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(particle->scale, particle->scale, 1.0f); matrix scaled; scaled.Compose(scale, rotation); matrix result; result.Compose(scaled, translation); particle->transform = result; } ++particle->unknown_00E8; } } // OFFSET: 0x00B6BD30 // FUNCTION: fn_19095 void CLevel99Orb1Effect::Slot04() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (particle) { for (int pass = 0; pass < 2; ++pass) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } } }