#include "Utility/Random/RandomBytes.h" #include namespace utility { // OFFSET: 0x0061CBE0 // FUNCTION: fn_04427 void FillRandomBytes(std::span bytes, unsigned int seed) { std::mt19937 engine(seed); std::uniform_int_distribution distribution(0, 255); for (std::uint8_t& byte : bytes) { byte = static_cast(distribution(engine)); } } }