#include "Render/DeviceSelection.h" // STATIC: 0x0173A878 // GLOBAL: gl_24397 unsigned char g_guidDevice[16]; // STATIC: 0x0173A888 // GLOBAL: gl_24513 unsigned char g_guidDriver[16]; // STATIC: 0x0173A898 // GLOBAL: gl_24514 char g_deviceName[40];