#include "Contents/Actors/GameActor.h" #include "Contents/EffectResourceSwitcher.h" #include "Contents/Effects/Effect.h" #include "Contents/Effects/EffectLists.h" #include "Contents/MessageTable.h" #include "Contents/Skills/SkillInfo.h" class CSkillAction_WH_GALESTORM : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot16(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_WH_CALAMITYGALE : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_CALAMITYGALE : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; EfstActionMessage Slot03() override; }; // OFFSET: 0x007A5A80 // OFFSET: 0x007A5BF0 // OFFSET: 0x007A5C40 // OFFSET: 0x007A5DB0 // OFFSET: 0x007A5F40 // OFFSET: 0x007A60A0 // OFFSET: 0x007A6220 // OFFSET: 0x007A6350 // OFFSET: 0x007A6370