#include "UI/AdventureGuide/UIAdventureGuide.h" namespace AdventureGuide { // OFFSET: 0x009DC8E0 // FUNCTION: fn_14324 void CUIIntro::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x009DC8F0 // FUNCTION: fn_14325 void CUIItem::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x009DC900 // FUNCTION: fn_14326 void CUIMonster::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x009DC940 // FUNCTION: fn_14328 void CUIQuest::Paint() { this->ClearSurface(0xFFFF00FF); } // OFFSET: 0x009DD1C0 // FUNCTION: fn_14333 void CUIItem::Slot16() { } // OFFSET: 0x009DD6B0 // FUNCTION: fn_14338 void CUIQuest::Slot16() { } // OFFSET: 0x009DDA40 // FUNCTION: fn_14347 void CUIIntro::Slot54(int, int) { } // OFFSET: 0x009DDE50 // FUNCTION: fn_14350 void CUIMonster::Slot54(int, int) { this->unknown_0084->Show(0); } }